press release Archives - Private Division https://www.privatedivision.com/tag/press-release/ Private Division Official Website Thu, 07 Dec 2023 19:24:14 +0000 en-US hourly 1 https://wordpress.org/?v=5.8.10 https://www.privatedivision.com/wp-content/uploads/2019/03/cropped-private-division-logo-icon-32x32.png press release Archives - Private Division https://www.privatedivision.com/tag/press-release/ 32 32 Private Division and Moon Studios Announce No Rest for the Wicked https://www.privatedivision.com/2023/12/07/private-division-and-moon-studios-announce-no-rest-for-the-wicked/ Fri, 08 Dec 2023 01:45:39 +0000 https://www.privatedivision.com/?p=7407 The post Private Division and Moon Studios Announce No Rest for the Wicked appeared first on Private Division.

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More to be revealed during the ‘Wicked Inside’ showcase on March 1, 2024!

Private Division, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), and Moon Studios today announced No Rest for the Wicked, a mature, precision Action Role-Playing Game (ARPG) that is poised to reinvent the genre. This title is Moon’s bold foray into the genre after successfully launching two critically acclaimed, multiple award-winning games Ori and the Blind Forest and Ori and the Will of the Wisps. No Rest for the Wicked will be released in Early Access on PC (via Steam) in the first quarter of calendar 2024 during Take-Two’s Fiscal Year 2024, with a full release on PlayStation 5, Xbox Series X|S and PC planned for some time after Early Access. Check out the official trailer, which premiered during this year’s The Game Awards, on YouTube.

Further details about the game will be announced during “Wicked Inside”, a digital showcase airing on March 1, 2024, on Twitch and YouTube. For more information on “Wicked Inside”, subscribe on YouTube, follow us on X, become a fan on Facebook or Instagram, and visit www.NoRestForTheWicked.com.

No Rest for the Wicked introduces a hand-crafted world, rich in details and with an inimitable, “painting” art style. Players explore an intricate and vast island called Isola Sacra that allows them to experience verticality in a way that is unmatched in other ARPGs with spelunking depths of crypts, lush forests, and treacherous mountain passes. Each location is home to complex protagonists with their own problems, hidden treasures, ferocious creatures, and secrets to discover.

We have been dreaming of being able to contribute to the ARPG genre… After the success of Ori, it was clear to us that Moon was now mature enough to finally realize those dreams”

— Thomas Mahler, Co-Founder and Creative Director at Moon Studios

With No Rest for the Wicked’s brutal, precision-based combat system, Moon Studios is pushing the envelope on the art of combat. Fights in the game are animation-driven, direct, and tactile, allowing skilled players to combine visceral strikes and deadly moves. This innovative combat system results in a highly satisfying gameplay experience that is unique in isometric ARPGs, where skill and timing is required over simple “button-mashing.”

“We have been dreaming of being able to contribute to the ARPG genre that we all grew up with and love. After the success of Ori, it was clear to us that Moon was now mature enough to finally realize those dreams,” said Thomas Mahler, Co-Founder and Creative Director at Moon Studios. “We can’t wait to see how players will react to this entirely new take on the genre!”

For the past six years we’ve been hard at work on our dream passion project – a next-level ARPG, fueled by our love and ambition”

— Gennadiy Korol, Co-Founder, Technology and Production Director at Moon Studios

No Rest for the Wicked’s painterly art direction and brutal combat is complemented by a dark, mature narrative: In the year 841, a pivotal moment dawns upon the kingdom, marked by the passing of King Harol Bolein. A devastating conflict arises when a peaceful transition of power devolves into chaos.  In addition to this political turmoil, a deadly plague has reemerged on the remote island of Sacra, twisting the land and its inhabitants. Players must brandish their arms in an effort to quell both the grotesque beasts and the Kingdom’s invading army throughout a turbulent atmosphere where they are pulled in every direction.

“For the past six years we’ve been hard at work on our dream passion project – a next-level ARPG, fueled by our love and ambition for tight gameplay mechanics and world building,” said Gennadiy Korol, Co-Founder, Technology and Production Director at Moon Studios. “We are excited to reveal our own take on what we’ve always envisioned as the core canons of the ARPG genre, while taking the next steps to reimagine the elements we consider ripe for innovation.”

In No Rest for the Wicked’s multiplayer mode players can share their world and progress with up to three friends by their side in the campaign’s online co-op mode. Every quest, boss, and square foot of Isola Sacra is theirs to share with others…or they can simply venture off and do as they please.

“The wildly-talented team at Moon Studios has a proven track record of outstanding releases with a truly unique art style,” said Michael Worosz, Chief Strategy Officer, Take-Two Interactive, and Head of Private Division. “Bringing a game like ‘Wicked’ to the world is exactly the reason why we founded Private Division, and I can’t wait for gamers to experience what Moon has created.”

No Rest for the Wicked is in development and does not yet have an announced release date.  It is expected to first release in Early Access on Steam during Take-Two’s Fiscal Year 2024. A full release on PlayStation 5, Xbox Series X|S and PC is planned for some time after Early Access.  More details will be revealed during “Wicked Inside”, the digital showcase airing on March 1, 2024. No Rest for the Wicked is not yet rated by the ESRB.  For more information on No Rest for the Wicked, subscribe on YouTube, follow us on X, become a fan on Facebook or Instagram, and visit www.NoRestForTheWicked.com.

Private Division is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

About Moon Studios

 

Moon Studios is an independent video game development studio, founded in 2010 by Thomas Mahler and Gennadiy Korol. Moon Studios partnered with Microsoft to publish their first titles: In 2015, Moon Studios released Ori and the Blind Forest, which quickly became a critical darling and a huge commercial success. In 2016 they released the Ori and the Blind Forest Definitive Edition and ultimately followed up with their sequel, Ori and the Will of the Wisps in 2020. The sequel once again became a critical and commercial breakthrough title. The studio has won numerous awards for their work on the Ori series, including winning Best Art Direction at the 2015 Game Awards, a BAFTA and many others. In 2018, Moon Studios announced that they partnered with Private Division to publish their new project. Moon Studios mainly focuses on highly refined gameplay mechanics within its products and prides itself on an excessive ‘iterative polish’ process. Moon Studios was one of the first development studios in the industry to work fully remote: All team members are spread throughout the world, allowing Moon to work with the best and most talented people in the games industry.

 

About Private Division

 

Private Division is a developer-focused publisher that partners with the finest creative talent in the video game industry, empowering studios to develop the games that they are passionate about creating, while providing the support that they need to make their titles critically and commercially successful on a global scale. The Label publishes the Kerbal Space Program franchise, Ancestors: The Humankind Odyssey from Panache Digital Games, The Outer Worlds from Obsidian Entertainment, OlliOlli World and Rollerdrome from Roll7, After Us from Piccolo Studio, Penny’s Big Breakaway from Evening Star and more. Private Division has future unannounced projects in development with Moon Studios, Yellow Brick Games, Wētā Workshop, Game Freak, and other esteemed independent developers. The Label publishes the physical retail edition of Hades from Supergiant Games on PlayStation®, Xbox Series X|S, and Xbox One. Private Division continues to build its internal studio capacity, with Roll7 and Intercept Games as internal developers for the Label. Private Division is headquartered in New York City with offices in Seattle, Las Vegas, and Munich. For more information, please visit www.privatedivision.com.

 

About Take-Two Interactive Software

 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe.  We develop and publish products principally through Rockstar Games, 2K, Private Division, and Zynga.  Our products are designed for console gaming systems, PC, and mobile, including smartphones and tablets.  We deliver our products through physical retail, digital download, online platforms, and cloud streaming services.  The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO.  For more corporate and product information please visit our website at http://www.take2games.com.

 

All trademarks and copyrights contained herein are the property of their respective holders.

 

Cautionary Note Regarding Forward-Looking Statements

 

The statements contained herein, which are not historical facts, including statements relating to Take-Two Interactive Software, Inc.’s (“Take-Two,” the “Company,” “we,” “us,” or similar pronouns) outlook, are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for our future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks, and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including risks relating to our combination with Zynga Inc.; the risks of conducting business internationally, including as a result of unforeseen geopolitical events; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; factors affecting our mobile business, such as player acquisition costs; the timely release and significant market acceptance of our games; the ability to maintain acceptable pricing levels on our games.

 

Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

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Private Division Announces Publishing Partnership with Game Freak https://www.privatedivision.com/2023/05/09/private-division-announces-publishing-partnership-with-game-freak/ Tue, 09 May 2023 19:59:45 +0000 https://www.privatedivision.com/?p=7271 The post Private Division Announces Publishing Partnership with Game Freak appeared first on Private Division.

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World-renowned Japanese development team creating ambitious new action-adventure IP

Private Division, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), today announced a partnership to publish a new title from Game Freak. Founded in 1989, the Japanese development company has created dozens of hit games, including more than 30 entries in the Pokémon franchise, which is widely recognized as one of the best-selling game series of all time. Private Division will publish a brand-new action-adventure IP from Game Freak, codenamed Project Bloom. To celebrate this announcement, Private Division and Game Freak have unveiled the first piece of concept art for the game.

From the beginning, Private Division was the publisher we wanted to work with on our new game. Their track record and global expertise give us all the confidence to create a sweeping new action-adventure game that we can’t wait to share more about in the future.

— Kota Furushima, Director at Game Freak

“We’re thrilled to have the opportunity to create new IP that is bold and tonally different from our prior work,” said Kota Furushima, Director at Game Freak. “From the beginning, Private Division was the publisher we wanted to work with on our new game. Their track record and global expertise give us all the confidence to create a sweeping new action-adventure game that we can’t wait to share more about in the future.”

“Over the past three decades, you’d be hard pressed to find a studio which has released more iconic hits than Game Freak,” said Michael Worosz, Chief Strategy Officer, Take-Two Interactive, and Head of Private Division. “We’re ready to help Game Freak unleash their potential and we’re honored to be the first Western publisher to work alongside this exceptionally talented and proven team to bring a bold new IP to market.”

 

Project Bloom is in early development and does not yet have an announced release date. It is expected to launch during Take-Two’s Fiscal Year 2026. Private Division and Game Freak look forward to sharing more details about this game in the future.

We’re ready to help Game Freak unleash their potential and we’re honored to be the first Western publisher to work alongside this exceptionally talented and proven team to bring a bold new IP to market.

— Michael Worosz, Chief Strategy Officer, Take-Two Interactive, and Head of Private Division

To stay up to date on announcements from Private Division, sign up for the newsletter: https://www.privatedivision.com/newsletter/

 

Private Division is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO).

About Game Freak

 

Game Freak is the creator of “Pokémon” and the developer of the original “Pokémon” game series. The “Pokémon” series has sold 297 million units worldwide (as of March 2022), the largest cumulative total for an RPG. Outside of video games, the series has also been adapted into such media as card games, anime, movies, and merchandise to be enjoyed around the globe. In recent years, the company has been actively developing new titles in addition to the “Pokémon” series.

 

About Private Division

 

Private Division is a developer-focused publisher that partners with the finest creative talent in the video game industry, empowering studios to develop the games that they are passionate about creating, while providing the support that they need to make their titles critically and commercially successful on a global scale. The Label publishes the Kerbal Space Program franchise, Ancestors: The Humankind Odyssey from Panache Digital Games, The Outer Worlds from Obsidian Entertainment, OlliOlli World and Rollerdrome from Roll7, After Us from Piccolo Studio, and more. Private Division has future unannounced projects in development with Moon Studios, Evening Star, Yellow Brick Games, Wētā Workshop, Game Freak, and other esteemed independent developers. The Label publishes the physical retail edition of Hades from Supergiant Games on PlayStation® and Xbox consoles. Private Division continues to build its internal studio capacity, with Roll7 and Intercept Games as internal developers for the Label. Private Division is headquartered in New York City with offices in Seattle, Las Vegas, Munich, and Singapore. For more information, please visit www.privatedivision.com.

 

About Take-Two Interactive Software

 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products principally through Rockstar Games, 2K, Private Division, and Zynga. Our products are currently designed for console gaming systems, PC, and Mobile including smartphones and tablets, and are delivered through physical retail, digital download, online platforms, and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO.

 

All trademarks and copyrights contained herein are the property of their respective holders.

 

Cautionary Note Regarding Forward-Looking Statements

 

Statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: risks relating to our combination with Zynga; the uncertainty of the impact of the COVID-19 pandemic and measures taken in response thereto; the effect that measures taken to mitigate the COVID-19 pandemic have on our operations, including our ability to timely deliver our titles and other products, and on the operations of our counterparties, including retailers and distributors; the effects of the COVID-19 pandemic on both consumer demand and the discretionary spending patterns of our customers as the situation with the pandemic continues to evolve; the risks of conducting business internationally; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; the timely release and significant market acceptance of our games; the ability to maintain acceptable pricing levels on our games; and risks associated with international operations.

 

Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

The post Private Division Announces Publishing Partnership with Game Freak appeared first on Private Division.

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The Outer Worlds: Spacer’s Choice Edition Now Available https://www.privatedivision.com/2023/03/07/the-outer-worlds-spacers-choice-edition-now-available/ Tue, 07 Mar 2023 16:10:08 +0000 https://www.privatedivision.com/?p=7237 The post The Outer Worlds: Spacer’s Choice Edition Now Available appeared first on Private Division.

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Experience the definitive version of the critically acclaimed sci-fi RPG on Xbox Series X|S, PlayStation 5 and PC

Private Division, Obsidian Entertainment, and Virtuos today announced that The Outer Worlds: Spacer’s Choice Edition is now available on Xbox Series X|S, PlayStation 5, and PC. The Outer Worlds: Spacer’s Choice Edition introduces overhauled lighting and environments, dynamic 4K resolution*, enhanced details resulting in more realistic characters, an increased level cap up to level 99, and more. Including the base game and all DLC content for $59.99 MSRP and available through March 21, 2023 for a special introductory price of $47.99 MSRP**, The Outer Worlds: Spacer’s Choice Edition is the ultimate way to play the beloved, award-winning RPG. Players who already own The Outer Worlds base game and its associated DLC, Murder on Eridanos and Peril on Gorgon, can upgrade to The Outer Worlds: Spacer’s Choice Edition at a reduced purchase price of $9.99 MSRP***.

“Whether you’re new to The Outer Worlds or you’ve already explored every corner of the Halcyon colony, Spacer’s Choice Edition is the complete way to experience this beloved RPG. And I’m not saying that just because the board also controls my paycheck,” said Leonard Boyarsky, co-game director at Obsidian Entertainment. “The Outer Worlds: Spacer’s Choice Edition has improved graphics and performance, an increased level cap, and 100% less packaging!,” noted Tim Cain, co-game director at Obsidian Entertainment.

The Outer Worlds: Spacer’s Choice Edition brings several improvements that will provide an improved immersive experience to an already captivating roleplaying game. Updated for a whole new generation, the game features environment changes, including increased material quality in many areas, improvements to the AI such as more appropriate NPC pathing and some new animations for marauders, and enhanced VFX to help players experience the game even better than before. In addition, players will also appreciate the updated lip sync, improved facial animations, and increased hair and skin shader fidelity, which will help to bring their favorite characters increasingly to life. Finally, not only is the game better looking, but it is the best-running version of the game yet, with improved performance and better load times.

The Outer Worlds: Spacer’s Choice Edition is a celebration of 2019’s award-winning game, remastered with a host of enhancements to make this definitive edition. Obsidian’s signature player-driven narrative is front and center as the choices affect not only how your story develops, but also character builds, companion tales, and end game scenarios.

The Outer Worlds: Spacer’s Choice Edition is now available as digital download for Xbox Series X|S, PlayStation 5, and PC for $59.99 MSRP and available through March 21, 2023 for a special introductory price of $47.99 MSRP**. The Outer Worlds: Spacer’s Choice Edition includes The Outer Worlds base game and both DLCs, Murder on Eridanos and Peril on Gorgon. Players who already own The Outer Worlds and its associated DLC, Murder on Eridanos and Peril on Gorgon, for Xbox One, PlayStation 4, or PC (Steam, GOG, Epic Games Store, or Windows Store), can upgrade to The Outer Worlds: Spacer’s Choice Edition for the latest console generation within that same console family or, if applicable, from that same PC store at a reduced purchase price of $9.99 MSRP***. The Outer Worlds: Spacer’s Choice Edition is rated M for mature by the ESRB. More information can be found by subscribing on YouTube, following on Twitter, by becoming a fan on Facebook, and visiting https://www.theouterworlds.com.

To stay up to date on announcements from Private Division, sign up for the newsletter: https://www.privatedivision.com/newsletter/

 

*Dynamic 4K resolution available for PC, Xbox Series X, and PlayStation 5. Xbox Series S features dynamic resolution of 1080p.

 

**Actual retail price may differ. Offer available for PC on Steam, Epic Games Store, GoG.com, and Windows Store. Xbox Gold or Xbox Game Pass Ultimate subscription required to redeem offer on Xbox Series X|S. PlayStation Plus subscription required to redeem offer on PlayStation 5. See platform store for pricing and terms.

 

***Actual retail price may differ. Limit of one upgrade per account.  See platform store for details and terms.

 

Private Division is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO).

About Obsidian

 

Obsidian Entertainment has specialized for nearly 20 years in creating the world’s most engrossing choice driven RPGs including Fallout: New Vegas, South Park: The Stick of Truth, Alpha Protocol, Star Wars: Knights of the Old Republic II: The Sith Lords, The Outer Worlds, and the Pillars of Eternity franchise. Consistently pushing their storytelling and world building abilities, Obsidian’s foray into the cooperative multiplayer, survival-adventure with Grounded has seen over 15 million players exploring the backyard, while narrative-adventure game, Pentiment, released in November and captured the hearts of critics and players worldwide. Founded by veterans of Black Isle Studios, with roots in Icewind Dale, Planescape: Torment, Fallout, and Fallout 2. Obsidian is committed to making incredible worlds for players to play in their own way.

 

About Private Division

 

Private Division is a developer-focused publisher that partners with the finest creative talent in the video game industry, empowering studios to develop the games that they are passionate about creating, while providing the support that they need to make their titles critically and commercially successful on a global scale. The Label publishes the Kerbal Space Program franchise, Ancestors: The Humankind Odyssey from Panache Digital Games, The Outer Worlds from Obsidian Entertainment, Disintegration from V1 Interactive, OlliOlli World and Rollerdrome from Roll7, and After Us from Piccolo Studio, with future unannounced projects in development with Moon Studios, Evening Star, Yellow Brick Games, and other esteemed independent developers. Private Division publishes the physical retail edition of Hades from Supergiant Games on PlayStation® and Xbox consoles. Private Division continues to build its internal studio capacity, with Roll7 and Intercept Games as internal developers for the Label. Private Division is headquartered in New York City with offices in Seattle, Las Vegas, Munich, and Singapore. For more information, please visit www.privatedivision.com.

 

About Take-Two Interactive Software

 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products principally through Rockstar Games, 2K, Private Division, and Zynga. Our products are currently designed for console gaming systems, PC, and Mobile including smartphones and tablets, and are delivered through physical retail, digital download, online platforms, and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO.

 

All trademarks and copyrights contained herein are the property of their respective holders.

 

 

Cautionary Note Regarding Forward-Looking Statements

 

Statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: risks relating to our combination with Zynga; the uncertainty of the impact of the COVID-19 pandemic and measures taken in response thereto; the effect that measures taken to mitigate the COVID-19 pandemic have on our operations, including our ability to timely deliver our titles and other products, and on the operations of our counterparties, including retailers and distributors; the effects of the COVID-19 pandemic on both consumer demand and the discretionary spending patterns of our customers as the situation with the pandemic continues to evolve; the risks of conducting business internationally; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; the timely release and significant market acceptance of our games; the ability to maintain acceptable pricing levels on our games; and risks associated with international operations.

 

Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

The post The Outer Worlds: Spacer’s Choice Edition Now Available appeared first on Private Division.

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Kerbal Space Program 2 to Launch in Early Access on February 24, 2023 https://www.privatedivision.com/2022/10/21/kerbal-space-program-2-to-launch-in-early-access-on-february-24-2023/ Fri, 21 Oct 2022 13:11:47 +0000 https://www.privatedivision.com/?p=7125 The post Kerbal Space Program 2 to Launch in Early Access on February 24, 2023 appeared first on Private Division.

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The sequel to the original critically-acclaimed space flight simulator blasts off early next year with many exciting new features releasing over the course of Early Access

Private Division and Intercept Games today announced that Kerbal Space Program 2, the sequel to the beloved rocket building sim, will launch in Early Access on February 24, 2023 for PC on Steam, Epic Game Store, and other storefronts. Kerbal Space Program 2 will bring an array of content at the launch of Early Access for players to explore, including hundreds of new and improved parts to build a variety of vehicles and rockets; time warp under acceleration allowing for improved long-distance flights; and vastly superior graphics featuring a planetary atmosphere and terrain system to make this the most visually impressive KSP game yet! The game will also feature improved tutorials and user onboarding to provide players with the necessary knowledge to excel at space flight. Those that purchase Kerbal Space Program 2 in Early Access will help inform the future development of the game by providing feedback directly to its creators leading up to the full launch of the title.

The core experience will be better than ever in Kerbal Space Program 2, as players will have near limitless possibilities with the tools at their disposal to construct advanced spacecrafts and lunar vehicles. When the game launches in Early Access, there will be over 350 new and improved parts to build with, including engines, fuel tanks, procedural part systems, and much more. From this deep parts box, players can craft planes, rockets, rovers, and other creations for their adventures. Kerbal Space Program 2 will also introduce the ability to customize and paint vehicles, leading to deeper personalization and expression in every build.

In addition to this greater array of new parts, the game will feature rich environments to explore. At the launch of Early Access, players will be able to travel fully throughout the Kerbolar system. Blast off from the beautiful Kerbin, explore the pockmarked and breathtaking Mun, see the towering green clouds of Jool, and discover stunning vistas on these remade celestial bodies! All these classic locations have been reimagined, bringing all-new levels of realism and complexity through a terrain system that will provide new challenges when selecting a landing site. Fans will also enjoy sailing through beautiful cloudscapes thanks to the new planetary atmosphere system.

“We are so excited to release Kerbal Space Program 2 in Early Access because it will allow Kerbal fans to see for themselves all the amazing progress we’ve made as we reach the final stages of development,” said Nate Simpson, Creative Director at Intercept Games. “At its heart, KSP2 is about exploration, discovery, and conquering the force of gravity by adding more boosters.”

 

Built from the ground up, Kerbal Space Program 2 will teach the joy of accidentally learning rocket science to a new generation of players while providing unique challenges and innovative capabilities to seasoned Kerbal veterans. Fully-interactive animated tutorials will reveal the secrets of rocketry, while a revamped vehicle assembly interface combines ease of use and powerful new vehicle creation tools. The sequel will feature massive user experience improvements ranging from enhanced map and maneuver iconography to an all-new flight HUD. The time warp system not only includes more zoom levels, but it will also allow the player to pause time while interacting with controls. For long distance flights, players can now use time warp while accelerating, to remove long waits during interplanetary travel. Finally, improved contextual information will give players a better idea how to respond to unexpected vehicle failures.

 

“By releasing in Early Access, we are entering a new phase in which players get to experience greatly anticipated systems, features, updates and more as they come online,” said Nestor Gomez, Lead Producer for Kerbal Space Program 2 at Intercept Games. “We will be listening and seeing the reactions to these changes; and much like the original game, this journey will help us leverage a massively powerful tool: our passionate community.”

After Kerbal Space Program 2 launches in Early Access, Intercept Games will release multiple game-changing features throughout the proceeding months. Some of the highlights to come include:

  • Next-Generation Technology: Players will unlock future technologies, allowing them to build at larger scales and use new fuels or propulsion systems. These capabilities will enable players to venture beyond the limits of the original Kerbolar System and into unexplored star systems.
  • Colonies: A highly requested and anticipated feature for the sequel, players will be able to locate and extract valuable resources, then use those materials to build custom bases on distant celestial bodies or in deep space. Players will need to add power generation, habitation, and vehicle assembly models to colonies, and then can use it as a low-gravity launch complex from which to embark on more ambitious journeys!
  • Interstellar Travel: KSP2 presents players with the challenge of interstellar navigation. They must venture across the gulf of interstellar space inside fusion-powered megaships capable of incredible speeds. Upon arrival at new star systems, they will be able to deploy landers and rovers to explore the planets waiting to be discovered.
  • Multiplayer: Players will be able to both cooperate and compete with friends to explore space together and achieve historic milestones in their own space race. Multiplayer unlocks endless potential for adventures, completists, and “unexpected” vehicle collisions!
  • Modding: Kerbal fans are keen to share the plethora of mods available for the original game, and Intercept Games plans to make the sequel even more mod-friendly by releasing additional developments aimed to support the modding community.
  • And more: There will be plenty of quality-of-life improvements, bug fixes, features, and more as the game develops in Early Access, so stay tuned for updates!

 

Check out the lates Kerbal Space Program 2 feature video on YouTube to get insights and extra information about the game releasing in Early Access.

Kerbal Space Program 2 will launch for an Early Access price of $49.99* on PC via Steam, Epic Game Store, and other digital storefronts on February 24, 2023. The PlayStation 5 and Xbox X|S versions of Kerbal Space Program 2 are planned to release after the PC Early Access period with further details to come later. Kerbal Space Program 2 is not yet rated by the ESRB. For more information on Kerbal Space Program 2, subscribe on YouTube, follow us on Twitter, become a fan on Facebook, and visit www.KerbalSpaceProgram.com.

*Based on Private Division’s suggested retail price. Actual retail price may differ. See local platform store for pricing and terms.

Private Division is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO).

About Kerbal Space Program Franchise

 

In the Kerbal Space Program franchise, you take charge of the space program for the alien race known as the Kerbals. You have access to an array of parts to assemble a fully functional spacecraft that flies (or doesn’t) based on realistic aerodynamic and orbital physics. Launch your Kerbal crew into orbit and beyond (while keeping them alive) to explore moons and planets in the Kerbol solar system, constructing bases and space stations to expand the reach of your expedition.

 

The original Kerbal Space Program, created and developed by Squad, released on PC in April 2015* and has sold more than 3.5 million units worldwide. The title has been widely popular with the media and consumers alike, earning a Metacritic rating of 88** and a Steam user score of 95%***. Kerbal Space Program 2, developed by Intercept Games, will be the sequel to the original game and the second in the series for the franchise.

 

*Game became available through Steam Early Access in March 2013, and launched in April 2015.

 

**

 

 

 

About Intercept Games

 

Intercept Games is the developer behind Kerbal Space Program 2, the highly anticipated sequel the critically acclaimed space simulation game Kerbal Space Program. Comprised of a talented team, having shipped a multitude of titles across a variety of platforms, the team’s mission is to create incredible games that not only players will love but also reflect the deep values and commitment to excellence at Intercept Games. The studio aims to continue to provide unique games that not only entertain but can also inspire and make an impact for good.

 

About Private Division

 

Private Division is a developer-focused publisher that partners with the finest creative talent in the video game industry, empowering studios to develop the games that they are passionate about creating, while providing the support that they need to make their titles critically and commercially successful on a global scale. The Label publishes the Kerbal Space Program franchise, Ancestors: The Humankind Odyssey from Panache Digital Games, The Outer Worlds from Obsidian Entertainment, Disintegration from V1 Interactive, and OlliOlli World and Rollerdrome from Roll7, with future unannounced projects in development with Moon Studios, Evening Star, Piccolo Studio, Yellow Brick Games, and other esteemed independent developers. Private Division publishes the physical retail edition of Hades from Supergiant Games on PlayStation® and Xbox consoles. Private Division continues to build its internal studio capacity, with Roll7 and Intercept Games as internal developers for the Label. Private Division is headquartered in New York City with offices in Seattle, Las Vegas, Munich, and Singapore. For more information, please visit www.privatedivision.com.

 

About Take-Two Interactive Software

 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products principally through Rockstar Games, 2K, Private Division, and Zynga. Our products are currently designed for console gaming systems, PC, and Mobile including smartphones and tablets, and are delivered through physical retail, digital download, online platforms, and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO.

 

All trademarks and copyrights contained herein are the property of their respective holders.

 

Cautionary Note Regarding Forward-Looking Statements

 

Statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: risks relating to our combination with Zynga; the uncertainty of the impact of the COVID-19 pandemic and measures taken in response thereto; the effect that measures taken to mitigate the COVID-19 pandemic have on our operations, including our ability to timely deliver our titles and other products, and on the operations of our counterparties, including retailers and distributors; the effects of the COVID-19 pandemic on both consumer demand and the discretionary spending patterns of our customers as the situation with the pandemic continues to evolve; the risks of conducting business internationally; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; the timely release and significant market acceptance of our games; the ability to maintain acceptable pricing levels on our games; and risks associated with international operations.

 

Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

The post Kerbal Space Program 2 to Launch in Early Access on February 24, 2023 appeared first on Private Division.

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Rollerdrome Now Available on PlayStation®5, PlayStation®4, and PC https://www.privatedivision.com/2022/08/16/rollerdrome-now-available-on-playstation5-playstation4-and-pc/ Tue, 16 Aug 2022 13:05:32 +0000 https://www.privatedivision.com/?p=7089 The post Rollerdrome Now Available on PlayStation®5, PlayStation®4, and PC appeared first on Private Division.

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Become the next Rollerdrome champion in a thrilling shooter-skater dripping with retro-future inspired style

Private Division and Roll7 announced today that Rollerdrome, an all-new, wildly imaginative third-person shooter-skater, is now available on PlayStation®5, PlayStation®4, and on PC via Steam. This new IP comes from Roll7, the creators of OlliOlli World, one of this year’s highest rated games.

Rollerdrome is a thrilling single-player shooter which brings together arena combat, fluid movement and technical tricks, to create “flow- state mayhem.” The game is set in 2030, in a world where the public are kept distracted from an increasingly sinister political movement by the violence and excess of a brutal new arena sport: Rollerdrome. Participants are chosen to compete in a series of gauntlets against the deadly House Players, combining eliminations with stylish tricks while completing numerous challenges as they try to survive.  

Rollerdrome pays homage to extreme action sports games through a ‘70s lens of a classic third-person shooter. It plays at a break-neck pace and is sure to get people’s hearts pumping

— Paul Rabbitte, Creative Director at Roll7

Players step into the roller skates of Kara Hassan, a newcomer to the Rollerdrome tournament. As the mysteries of a corrupt tech giant unfold behind the scenes, Kara and the player will have to stay focused on their goal – climbing the ranks in hopes of becoming the next Rollerdrome champion.

 

Rollerdrome introduces a distinct retro-futuristic universe with a unique comic-book inspired art style. The soundtrack from Electric Dragon merges iconic 1970’s sounds with contemporary, driving beats to create a heart-thumping backdrop to the carnage.

Rollerdrome pays homage to extreme action sports games through a ‘70s lens of a classic third-person shooter. It plays at a break-neck pace and is sure to get people’s hearts pumping,” said Paul Rabbitte, Creative Director at Roll7. “I cannot wait to see players showing off their craziest skating and combat combos.”

 

“Once again, Roll7 has delivered a bold, intense experience that feels refreshing,” said Michael Worosz, Chief Strategy Officer, Take-Two Interactive, and Head of Private Division. “We have the utmost admiration for Roll7’s constant readiness to break new ground, and Rollerdrome is proof that their experimentation leads to exceptional results.”

Rollerdrome is developed by Roll7, the BAFTA and multi-award-winning London based studio famous for making beloved and remarkable games like OlliOlli, OlliOlli 2: Welcome to Olliwood, OlliOlli World, Laser League, and NOT A HERO.

 

Rollerdrome is available for digital download for $29.99 on PlayStation®5, PlayStation®4 as well as on PC via Steam. The game can be purchased at an introductory price of $19.79* on Steam and on PlayStation system by PlayStation Plus members of any tier. As of today, a free game trial is also available for PlayStation Plus Premium members.

 

Rollerdrome is rated M for Mature by the ESRB. For more information on Rollerdrome, subscribe on YouTube, follow us on Twitter, become a fan on Facebook, and visit www.RollerdromeGame.com.

 

*Introductory offer ends: 23:59 PDT on August 29, 2022. Price for PlayStation 4 and PlayStation 5 players who are not PlayStation Plus members is $29.99 at the game’s launch. All prices are based on Private Division’s suggested retail price. Actual retail price may differ. See platform store for pricing and terms.

 

To stay up to date on announcements from Private Division, sign up for the newsletter: https://www.privatedivision.com/newsletter/.

 

Private Division is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO).

 

All trademarks and copyrights contained herein are the property of their respective holders.

About Roll7

Now a Private Division studio, Roll7 is a BAFTA and multi-award winning video game developer based in London. Since 2008, the studio has re-defined genres, creating award winning games that engage players with remarkable worlds, stylish visuals and intuitive, deep mechanics. The studio has been run as a distributed operation since 2015 and as such is a magnet for some of the most remarkable development talent from across the UK and around the world. Roll7 is best known for the OlliOlli Series, NOT A HERO, and Laser League. Roll7 is a wholly-owned studio of Private Division and Take-Two Interactive Software.

 

About Private Division

 

Private Division is a developer-focused publisher that partners with the finest creative talent in the video game industry, empowering studios to develop the games that they are passionate about creating, while providing the support that they need to make their titles critically and commercially successful on a global scale. The Label publishes the Kerbal Space Program franchise, Ancestors: The Humankind Odyssey from Panache Digital Games, The Outer Worlds from Obsidian Entertainment, Disintegration from V1 Interactive, and OlliOlli World from Roll7, with future unannounced projects in development with Moon Studios, Die Gute Fabrik, Evening Star, Piccolo Studio, Yellow Brick Games, and other esteemed independent developers. Private Division publishes the physical retail edition of Hades from Supergiant Games on PlayStation® and Xbox consoles. Private Division continues to build its internal studio capacity, with Roll7 and Intercept Games as internal developers for the Label. Private Division is headquartered in New York City with offices in Seattle, Las Vegas, Munich, and Singapore. For more information, please visit www.privatedivision.com.

 

About Take-Two Interactive Software 

 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products principally through Rockstar Games, 2K, Private Division, and Zynga. Our products are currently designed for console gaming systems, PC, and Mobile including smartphones and tablets, and are delivered through physical retail, digital download, online platforms, and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO.

 

All trademarks and copyrights contained herein are the property of their respective holders.

 

Cautionary Note Regarding Forward-Looking Statements

 

This press release contains “forward-looking statements” as that term is defined under the Private Securities Litigation Reform Act of 1995 and other securities laws. For these statements, Take-Two claims the protection of the safe harbor for forward-looking statements contained in Section 27A of the Securities Act of 1933 and Section 21E of the Securities Exchange Act of 1934. These statements are based on current expectations, estimates, or forecasts about our businesses, the industries in which Take-Two operates, and the current beliefs and assumptions of management of Take-Two; they do not relate strictly to historical or current facts. Without limiting the foregoing, words or phrases such as “expect,” “anticipate,” “goal,” “project,” “intend,” “plan,” “believe,” “seek,” “may,” “could,” “aspire,” and variations of such words and similar expressions generally identify forward-looking statements. In addition, any statements that refer to predictions or projections of our future financial performance, anticipated growth, strategic objectives, performance drivers and trends in the businesses of Take-Two, and other characterizations of future events or circumstances are forward-looking statements. Readers are cautioned that these forward-looking statements are only predictions about future events, activities or developments and are subject to numerous risks, uncertainties, and assumptions that are difficult to predict, including: risks that the Combination disrupts the current plans and operations of Take-Two; the diversion of the management team of Take-Two from its ongoing business operations; the ability of Take-Two to retain key personnel; the ability of Take-Two to realize the benefits of the Combination, including net bookings opportunities and cost synergies; the ability to successfully integrate Old Zynga’s business with Take-Two’s business or to integrate the businesses within the anticipated timeframe; the outcome of any legal proceedings that may be instituted against Old Zynga or Take-Two in connection with the Combination; the uncertainty of the impact of the COVID-19 pandemic and measures taken in response thereto; the effect of economic, market or business conditions, including competition, consumer demand and the discretionary spending patterns of customers, or changes in such conditions, have on the operations, revenue, cash flow, operating expenses, employee hiring and retention, relationships with business partners, the development, launch or monetization of games and other products, and customer engagement, retention and growth, in each case, of Zynga and Take-Two; the risks of conducting the businesses of Zynga and Take-Two internationally; the impact of changes in interest rates by the Federal Reserve and other central banks; the impact of potential inflation, volatility in foreign currency exchange rates and supply chain disruptions; and the ability to maintain acceptable pricing levels and monetization rates for the games of Zynga and Take-Two. Zynga and Take-Two caution that undue reliance should not be placed on such forward-looking statements, which speak only as of the date made. Other important factors and information are contained in Take-Two’s and Old Zynga’s most recent Annual Reports on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” Old Zynga’s most recent Quarterly Reports on Form 10-Q, and each company’s other periodic filings with the Securities and Exchange Commission. Zynga and Take-Two expressly disclaim any obligation or undertaking to release publicly any updates or revisions to any forward-looking statements contained herein to reflect any change in the expectations of Zynga and Take-Two with regard thereto or any change in events, conditions or circumstances on which any such statement is based.

The post Rollerdrome Now Available on PlayStation®5, PlayStation®4, and PC appeared first on Private Division.

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Private Division Announces Publishing Partnership with Wētā Workshop https://www.privatedivision.com/2022/08/15/private-division-announces-publishing-partnership-with-weta-workshop/ Mon, 15 Aug 2022 13:00:29 +0000 https://www.privatedivision.com/?p=7083 The post Private Division Announces Publishing Partnership with Wētā Workshop appeared first on Private Division.

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Renowned New Zealand company developing a new game set in the Middle-earth universe of J.R.R. Tolkien

Private Division, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), today announced they have signed a new publishing agreement with Wētā Workshop, best known for their work on Middle-earth for The Lord of the Rings film trilogy. In 2014 Wētā Workshop founded an interactive game division and are now developing a new game set in the Middle-earth universe of J.R.R. Tolkien. Middle-earth Enterprises have licensed the literary works of the series, providing Wētā Workshop with the broadest creative license to interpret the underlying lore of the books.

 

“We are thrilled to partner with Wētā Workshop to publish a game set in such an extraordinary and celebrated universe,” said Michael Worosz, Chief Strategy Officer, Take-Two Interactive, and Head of Private Division. “The Lord of the Rings IP is home to so many remarkable stories, and no entity is better equipped than the team at Wētā Workshop to create a distinctive, new Middle-earth gaming experience.”

 

“It’s a privilege to create a new game set in Middle-earth, especially one that’s so different from what fans have played previously,” said Amie Wolken, Head of Interactive at Wētā Workshop. “As fans ourselves, we’re excited for gamers to explore Middle-earth in a way they never have before, and introduce new fans to the magic of The Lord of the Rings.”

 

This title is in early development and does not yet have an announced release date. It is expected to launch during Take-Two’s Fiscal Year 2024. Private Division and Wētā Workshop look forward to sharing more details about this game in the future.

 

To stay up to date on announcements from Private Division, sign up for the newsletter: https://www.privatedivision.com/newsletter/

 

Private Division is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO).

About Middle-earth Enterprises

 

Inspired by a deep appreciation for the fictional world created by J.R.R. Tolkien, Middle-earth Enterprises is dedicated to working with businesses providing quality products in accordance with best green business and sustainability practices including fair trade, equality in the workplace, and a commitment to protect our earth, its wondrous beauty and the viability of every living creature.  Middle-earth Enterprises has been producing and licensing films, merchandise and stage productions based on The Lord of the Rings and The Hobbit books for more than four decades.  With headquarters located in Berkeley, California, its website may be found at www.middleearth.com.

 

About Wētā Workshop

 

Wētā Workshop brings imaginary worlds to life by delivering concept design, physical effects, collectables, immersive visitor experiences and games to the world’s entertainment and creative industries.

 

Established by Richard Taylor and Tania Rodger in 1987, we are best known for our screen work on The Lord of the Rings trilogy, Avatar, and Dune, our immersive visitor experiences, Gallipoli: The Scale of our War, Expo 2020 Dubai’s Mobility Pavilion and Wētā Workshop Unleashed. Based in Wellington, New Zealand, Wētā Workshop’s ground-breaking work has earned us multiple international awards. Our Interactive division was established in 2014 and is led by an experienced team of creative game developers and film veterans who bring Wētā Workshop’s signature storytelling, technical innovation and artistry to our games studio.

 

About Private Division

 

Private Division is a developer-focused publisher that partners with the finest creative talent in the video game industry, empowering studios to develop the games that they are passionate about creating, while providing the support that they need to make their titles critically and commercially successful on a global scale. The Label publishes the Kerbal Space Program franchise, Ancestors: The Humankind Odyssey from Panache Digital Games, The Outer Worlds from Obsidian Entertainment, Disintegration from V1 Interactive, and OlliOlli World and Rollerdrome from Roll7, with future unannounced projects in development with Moon Studios, Evening Star, Piccolo Studio, Yellow Brick Games, and other esteemed independent developers. Private Division publishes the physical retail edition of Hades from Supergiant Games on PlayStation® and Xbox consoles. Private Division continues to build its internal studio capacity, with Roll7 and Intercept Games as internal developers for the Label. Private Division is headquartered in New York City with offices in Seattle, Las Vegas, Munich, and Singapore. For more information, please visit www.privatedivision.com.

 

About Take-Two Interactive Software

 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products principally through Rockstar Games, 2K, Private Division, and Zynga. Our products are currently designed for console gaming systems, PC, and Mobile including smartphones and tablets, and are delivered through physical retail, digital download, online platforms, and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO.

 

All trademarks and copyrights contained herein are the property of their respective holders.

 

 

Cautionary Note Regarding Forward-Looking Statements

 

Statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: risks relating to our combination with Zynga; the uncertainty of the impact of the COVID-19 pandemic and measures taken in response thereto; the effect that measures taken to mitigate the COVID-19 pandemic have on our operations, including our ability to timely deliver our titles and other products, and on the operations of our counterparties, including retailers and distributors; the effects of the COVID-19 pandemic on both consumer demand and the discretionary spending patterns of our customers as the situation with the pandemic continues to evolve; the risks of conducting business internationally; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; the timely release and significant market acceptance of our games; the ability to maintain acceptable pricing levels on our games; and risks associated with international operations.

 

Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

The post Private Division Announces Publishing Partnership with Wētā Workshop appeared first on Private Division.

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Private Division and Roll7 Announce Rollerdrome https://www.privatedivision.com/2022/06/02/private-division-and-roll7-announce-rollerdrome/ Thu, 02 Jun 2022 22:30:27 +0000 https://www.privatedivision.com/?p=7035 The post Private Division and Roll7 Announce Rollerdrome appeared first on Private Division.

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Third-person shooter melds high-octane combat with adrenaline-fueled skate stunts for a truly unique retro-futuristic action experience!

Coming to PlayStation 4, PlayStation 5, and PC on August 16

Private Division and Roll7 today announced that Rollerdrome will launch on August 16, 2022 for digital download on PlayStation®4, PlayStation®5 system and on PC (Steam). In this single-player, third-person shooter, players experience the thrill of fusing fluid movements and stylish tricking mechanics with adrenaline-pumping shooter action. This wildly imaginative shooter-skater hybrid game is set in a darkly dystopian retrofuture and is being developed by Roll7, the creators of the critically acclaimed OlliOlli World and masterminds of flow state gaming.

Rollerdrome is another prime example of their innovative spirit as this talented group once again pushes the boundaries of movement with this wholly unique shooter experience.

– Michael Worosz, Chief Strategy Officer, Take-Two Interactive, and Head of Private Division

Rollerdrome introduces a distinct retro-futuristic universe with a unique identity. The comic-book inspired art style comes to life with an all-new and fully original soundtrack. The Darksynth musical artist Electric Dragon merges iconic 1970’s textures and sounds with modern day driving beats and cutting-edge production to provide a heart-thumping backdrop to the carnage.

 

The game is set in 2030, in a world where the public are kept distracted from an increasingly sinister political situation by the violence and excess of a brutal new arena sport: Rollerdrome. The lines between reality and performance in this blood sport are blurred, with participants chosen to compete in a series of gauntlets against the deadly House Players. Competitors in this vicious spectacle attempt to achieve the highest score possible by combining eliminations with flashy tricks while also successfully completing numerous challenges.

It’s been amazing to see this project come to life from the original prototype that received a lot of love online, all the way to the brutal and intense experience it is now – thanks to the amazing work of the team at Roll7

– Paul Rabbitte, Creative Director at Roll7

Players step into the roller skates of Kara Hassan, a newcomer to this brutal sport. As the mysteries of a wicked tech giant unfold behind the scenes, Kara and the player will have to stay focused on their goal –       climbing the ranks in hopes of becoming the next Rollerdrome champion.

“It’s been amazing to see this project come to life from the original prototype that received a lot of love online, all the way to the brutal and intense experience it is now – thanks to the amazing work of the team at Roll7″ says Paul Rabbitte, Creative Director at Roll7. “We’re really excited for players to jump into Rollerdrome.”

“Roll7 have proven that they successfully come up with truly innovative games that combine original gameplay with an outstanding art style,” said Michael Worosz, Chief Strategy Officer, Take-Two Interactive, and Head of Private Division. “Rollerdrome is another prime example of their innovative spirit as this talented group once again pushes the boundaries of movement with this wholly unique shooter experience.”

Rollerdrome is developed by Roll7, the BAFTA and multi-award-winning London based studio famous for re-defining genres and creating remarkable games like OlliOlli, OlliOlli 2: Welcome to Olliwood, OlliOlli World, Laser League, and NOT A HERO.

 

Rollerdrome will be available for digital download for $29.99* on August 16, 2022, on PlayStation®4, PlayStation®5 as well as PC (Steam). Rollerdrome is rated M for Mature by the ESRB. For more information on Rollerdrome, subscribe on YouTube, follow us on Twitter, become a fan on Facebook, and visit www.RollerdromeGame.com.

 

*Based on Private Division’s suggested retail price. Actual retail price may differ. See platform store for pricing and terms.

To stay up to date on announcements from Private Division, sign up for the newsletter: https://www.privatedivision.com/newsletter/.

 

Private Division is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO).

 

All trademarks and copyrights contained herein are the property of their respective holders.

About Roll7

Now a Private Division studio, Roll7 is a BAFTA and multi-award winning video game developer based in London. Since 2008, the studio has re-defined genres, creating award winning games that engage players with remarkable worlds, stylish visuals and intuitive, deep mechanics. The studio has been run as a distributed operation since 2015 and as such is a magnet for some of the most remarkable development talent from across     the UK and around the world. Roll7 is best known for the OlliOlli Series, NOT A HERO, and Laser League. Roll7 is a wholly-owned studio of Private Division and Take-Two Interactive Software.

About Private Division

 

Private Division is a developer-focused publisher that partners with the finest creative talent in the video game industry, empowering studios to develop the games that they are passionate about creating, while providing the support that they need to make their titles critically and commercially successful on a global scale. The Label publishes the Kerbal Space Program franchise, Ancestors: The Humankind Odyssey from Panache Digital Games, The Outer Worlds from Obsidian Entertainment, Disintegration from V1 Interactive, and OlliOlli World from Roll7, with future unannounced projects in development with Moon Studios, Die Gute Fabrik, Evening Star, Piccolo Studio, Yellow Brick Games, and other esteemed independent developers. Private Division publishes the physical retail edition of Hades from Supergiant Games on PlayStation® and Xbox consoles. Private Division continues to build its internal studio capacity, with Roll7 and Intercept Games as internal developers for the Label. Private Division is headquartered in New York City with offices in Seattle, Las Vegas, Munich, and Singapore. For more information, please visit www.privatedivision.com.

About Take-Two Interactive Software

 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products principally through Rockstar Games, 2K, Private Division, and Zynga. Our products are currently designed for console gaming systems, PC, and Mobile including smartphones and tablets, and are delivered through physical retail, digital download, online platforms, and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO.

 

All trademarks and copyrights contained herein are the property of their respective holders.

Cautionary Note Regarding Forward-Looking Statements

 

This press release contains “forward-looking statements” as that term is defined under the Private Securities Litigation Reform Act of 1995 and other securities laws. For these statements, Take-Two claims the protection of the safe harbor for forward-looking statements contained in Section 27A of the Securities Act of 1933 and Section 21E of the Securities Exchange Act of 1934. These statements are based on current expectations, estimates, or forecasts about our businesses, the industries in which Take-Two operates, and the current beliefs and assumptions of management of Take-Two; they do not relate strictly to historical or current facts. Without limiting the foregoing, words or phrases such as “expect,” “anticipate,” “goal,” “project,” “intend,” “plan,” “believe,” “seek,” “may,” “could,” “aspire,” and variations of such words and similar expressions generally identify forward-looking statements. In addition, any statements that refer to predictions or projections of our future financial performance, anticipated growth, strategic objectives, performance drivers and trends in the businesses of Take-Two, and other characterizations of future events or circumstances are forward-looking statements. Readers are cautioned that these forward-looking statements are only predictions about future events, activities or developments and are subject to numerous risks, uncertainties, and assumptions that are difficult to predict, including: risks that the Combination disrupts the current plans and operations of Take-Two; the diversion of the management team of Take-Two from its ongoing business operations; the ability of Take-Two to retain key personnel; the ability of Take-Two to realize the benefits of the Combination, including net bookings opportunities and cost synergies; the ability to successfully integrate Old Zynga’s business with Take-Two’s business or to integrate the businesses within the anticipated timeframe; the outcome of any legal proceedings that may be instituted against Old Zynga or Take-Two in connection with the Combination; the uncertainty of the impact of the COVID-19 pandemic and measures taken in response thereto; the effect of economic, market or business conditions, including competition, consumer demand and the discretionary spending patterns of customers, or changes in such conditions, have on the operations, revenue, cash flow, operating expenses, employee hiring and retention, relationships with business partners, the development, launch or monetization of games and other products, and customer engagement, retention and growth, in each case, of Zynga and Take-Two; the risks of conducting the businesses of Zynga and Take-Two internationally; the impact of changes in interest rates by the Federal Reserve and other central banks; the impact of potential inflation, volatility in foreign currency exchange rates and supply chain disruptions; and the ability to maintain acceptable pricing levels and monetization rates for the games of Zynga and Take-Two. Zynga and Take-Two caution that undue reliance should not be placed on such forward-looking statements, which speak only as of the date made. Other important factors and information are contained in Take-Two’s and Old Zynga’s most recent Annual Reports on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” Old Zynga’s most recent Quarterly Reports on Form 10-Q, and each company’s other periodic filings with the Securities and Exchange Commission. Zynga and Take-Two expressly disclaim any obligation or undertaking to release publicly any updates or revisions to any forward-looking statements contained herein to reflect any change in the expectations of Zynga and Take-Two with regard thereto or any change in events, conditions or circumstances on which any such statement is based.

The post Private Division and Roll7 Announce Rollerdrome appeared first on Private Division.

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OlliOlli World Launching on February 8 https://www.privatedivision.com/2021/12/15/olliolli-world-launching-on-february-8/ Wed, 15 Dec 2021 18:00:45 +0000 https://www.privatedivision.com/?p=6901 The post OlliOlli World Launching on February 8 appeared first on Private Division.

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Pre-order OlliOlli World today for cosmetic bonus items

Private Division and Roll7 today announced that OlliOlli World is available for pre-order and will launch on February 8, 2022 digitally for the PlayStation®5 and PlayStation®4, the Xbox Series X|S and Xbox One consoles, PC via Steam, and Nintendo Switch™ console. Players who pre-order the game will receive bonus digital cosmetic items, including a Bunnylord Head, Hero T-Shirt, Hero Skate Deck, Hero Tattoos, and Hero Arm Cast.

The newly revealed OlliOlli World Rad Edition is available now for digital pre-order and includes:

  • OlliOlli World base game;
  • First story expansion “Void Riders” containing an entirely new biome, levels, characters, gameplay, and customization unlocks. Coming in Summer 2022;
  • Second story expansion containing another entirely new biome, levels, characters, gameplay, and customization unlocks. Coming in Fall 2022;
  • “Close Encounter Skate Deck” digital cosmetic item.

The skateboarding action-platformer, developed by the BAFTA and multi-award winning Roll7, marks a bold new direction for the critically acclaimed OlliOlli franchise. OlliOlli World’s signature flow-state gameplay allows for that perfect balance between focus and relaxation, with ultra-tight controls for the smoothest experience. Players flip and flow through Radlandia, a vividly vibrant world full of colorful characters, as they search for the mystical skate gods on a quest for Gnarvana. Radlandia and its dwellers are delightfully weird and artistically gorgeous.

OlliOlli World comes with diverse and rich customization options, allowing players to be whoever they want to be; body type, skin tone, and hair are all customizable. Players can also select from a wide variety of poses, skate tricks, and apparel to further emphasize their own unique style.

 

OlliOlli World includes two asynchronous multiplayer modes: Gnarvana League and Gnarvana Portal. The Gnarvana League is designed for those who love a challenge and want to prove their skate mastery. Leagues pit you against other players with similar skills to compete for the highest score. As contenders advance through the ranks, they get their hands (and feet) on new character items – including boards, wheels, and more. In Gnarvana Portal, players can generate original levels based on a selection of parameters like style, difficulty, and length. Each creation comes with a unique virtual 8-digit postcode which can be shared with anyone in the world, enabling players to compete against each other cross-platform.

“In OlliOlli World, you should expect loads of seriously wacky locations to explore and rad new characters to meet,” said John Ribbins, Creative Director of Roll7. “OlliOlli World is a love letter to the bizarre and magnificent aspects of skateboarding culture. It embraces the weird and wonderful aspects of this street phenomenon and encourages you to express yourself freely.”

“Roll7 are the masters of flow-state gameplay,” said Mika Kurosawa, OlliOlli World’s Lead Producer at Private Division. “With OlliOlli World’s perfected controls and highly-refined gameplay experience, the studio ups the ante in this lush skateboarding utopia.”

Watch the brand-new OlliOlli World Official Gameplay Overview Trailer on YouTube now.

 

OlliOlli World will launch digitally on February 8, 2022, on PlayStation®5 and PlayStation®4, the Xbox Series XIS and Xbox One consoles, PC via Steam, and Nintendo Switch™ console. OlliOlli World is rated Everyone 10+ by the ESRB. For more information on OlliOlli World, subscribe on YouTube, follow us on Twitter or TikTok, become a fan on Facebook, and visit OlliOlliGame.com.

 

OlliOlli World marks the third entry in the beloved OlliOlli series from Roll7, the BAFTA and multi-award-winning London based studio famous for re-defining genres and creating remarkable games like OlliOlli, OlliOlli 2: Welcome to Olliwood, Laser League, and NOT A HERO.

 

Private Division is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO).

About Roll7

Now a Private Division studio, Roll7 is a BAFTA and multi-award-winning video game developer based in London. Since 2008, the studio has re-defined genres, creating award winning games that engage players with remarkable worlds, stylish visuals and intuitive, deep mechanics. The studio has been run as a distributed operation since 2015 and as such is a magnet for some of the most remarkable development talent from around the UK and the world. Roll7 is best known for the OlliOlli Series, NOT A HERO, and Laser League.


About Private Division

Private Division is a developer-focused publisher that partners with the finest creative talent in the video game industry, empowering studios to develop the games that they are passionate about creating, while providing the support that they need to make their titles critically and commercially successful on a global scale. The Label publishes the Kerbal Space Program franchise, Ancestors: The Humankind Odyssey from Panache Digital Games, The Outer Worlds from Obsidian Entertainment Disintegration from V1 Interactive, and OlliOlli World from Roll7, with future unannounced projects in development with Moon Studios and other esteemed independent developers. Private Division continues to build its internal studio capacity, with Roll7 joining Intercept Games as internal developers for the Label. Private Division is headquartered in New York City with offices in Seattle, Las Vegas, Munich, and Singapore. For more information, please visit www.privatedivision.com.

About Take-Two Interactive Software

 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop and publish products principally through Rockstar Games, 2K, Private Division, and T2 Mobile Games. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms, and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at www.take2games.com.

 

All trademarks and copyrights contained herein are the property of their respective holders.

 

Cautionary Note Regarding Forward-Looking Statements

 

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: the uncertainty of the impact of the COVID-19 pandemic and measures taken in response thereto; the effect that measures taken to mitigate the COVID-19 pandemic have on our operations, including our ability to timely deliver our titles and other products, and on the operations of our counterparties, including retailers and distributors; the effects of the COVID-19 pandemic on both consumer demand and the discretionary spending patterns of our customers as the situation with the pandemic continues to evolve; the risks of conducting business internationally; the impact of reductions in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of potential inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; the timely release and significant market acceptance of our games; the ability to maintain acceptable pricing levels on our games; and risks associated with international operations.

 

Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

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Private Division Announces Kerbal Space Program Enhanced Edition Coming to PlayStation®5 and Xbox Series X|S this Fall https://www.privatedivision.com/2021/06/24/private-division-announces-kerbal-space-program-enhanced-edition-coming-to-playstation5-and-xbox-series-xs-this-fall/ Thu, 24 Jun 2021 13:00:31 +0000 https://www.privatedivision.com/?p=6754 The post Private Division Announces Kerbal Space Program Enhanced Edition Coming to PlayStation®5 and Xbox Series X|S this Fall appeared first on Private Division.

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Critically acclaimed rocket-building, space-flight sim will bring multiple enhancements for players on the latest consoles

Private Division, Squad, and BlitWorks today announced that Kerbal Space Program Enhanced Edition is coming to PlayStation®5 and Xbox Series X|S this fall. Kerbal Space Program Enhanced Edition on these consoles will benefit from multiple hardware advancements and developments which allow for an upgraded resolution, improved framerate, advanced shaders, better textures, and additional performance improvements. Originally released for PlayStation®4 and Xbox One in January 2018, Kerbal Space Program Enhanced Edition on the latest consoles will also provide full support for a mouse and keyboard. In addition, existing owners of Kerbal Space Program Enhanced Edition on PlayStation 4 will receive a free upgrade to the PlayStation 5 version. Xbox One owners of Kerbal Space Program Enhanced Edition can upgrade to Xbox Series X|S version upon launch free of charge. Kerbal Space Program Enhanced Edition will be available digitally for purchase for $39.99.

“Today marks the celebration of the 10th anniversary of the original release of Kerbal Space Program, and over the last decade the team has continued to iterate and grow this incredible space sim into what it is today,” said Grant Gertz, Franchise Producer at Private Division. “Kerbal Space Program Enhanced Edition on the latest generation of consoles marks yet another great milestone for the game, introducing new players to the franchise, as well as providing existing console players with an upgraded experience for free.”

Timeline showcasing Kerbal Space Program Milestones and Real-life Space Achievements

In Kerbal Space Program, players take control of the development of the Kerbals’ space exploration program. Grounded in realistic aerodynamic and orbital physics, the game presents multiple challenges both in the assembly of functional spacecraft and the flight of these vehicles. Kerbal Space Program Enhanced Edition builds upon a strong foundation and incorporation of numerous content updates and improvements over the past decade with the franchise celebrating its 10th anniversary of the original game launch this week.

“It has been an amazing journey with Kerbal Space Program. We are so thankful to our community as we celebrate this monumental milestone of the game turning ten years old,” said Nestor Gomez, Head of Production at Squad. “Kerbal Space Program Enhanced Edition benefits from the advancements of new hardware, and we are excited to bring players a refreshed and refined experience with this release.”

Playing Kerbal Space Program Enhanced Edition on PlayStation 5 and Xbox Series X results in a technical boost, with the action running at Quad high definition 1440p and an improved framerate over previous console versions. Xbox Series S runs Kerbal Space Program at 1080p and also boasts better framerate. The additional system memory on these consoles results in a more stable game experience and allows for an increase of part count on player’s  crafts and contraptions. This release benefits from upgraded shaders and textures allowing for more stunning overall visual impressions for players. Kerbal Space Program Enhanced Edition for PlayStation 5 and Xbox Series X|S is the most advanced version of KSP on consoles to date and is a great primer for players looking to prepare for the launch of Kerbal Space Program 2 next year, during Take-Two’s fiscal year 2023.

 

Kerbal Space Program Enhanced Edition is rated E for Everyone by the ESRB. Kerbal Space Program Enhanced Edition is coming to PlayStation 5 and Xbox Series X|S. Players who own copies of Kerbal Space Program Enhanced Edition are eligible for a free upgrade to the new version of the game upon its release. The game will be available digitally and retails for $39.99. For more information on Kerbal Space Program Enhanced Edition, subscribe on YouTube, follow us on Twitter, become a fan on Facebook, and visit www.KerbalSpaceProgram.com.

 

Coming in 2022, during Take-Two’s fiscal year 2023, Kerbal Space Program 2 will launch on PC, via Steam and other digital storefronts, PlayStation 5, PlayStation 4, Xbox Series X|S, and Xbox One consoles. Kerbal Space Program 2 is not yet rated by the ESRB.

About Kerbal Space Program

 

In Kerbal Space Program, you take charge of the space program for the alien race known as the Kerbals. You have access to an array of parts to assemble a fully functional spacecraft that flies (or doesn’t) based on realistic aerodynamic and orbital physics. Launch your Kerbal crew into orbit and beyond (while keeping them alive) to explore moons and planets in the Kerbol solar system, constructing bases and space stations to expand the reach of your expedition.

 

Kerbal Space Program features three gameplay modes. In Science Mode, perform space experiments to unlock new technology and advance the knowledge of Kerbalkind. In Career Mode, also oversee every aspect of the space program, including construction, strategy, funding, upgrades, and more. In Sandbox, build any spacecraft you can think of, with all parts and technology in the game.

 

About Kerbal Space Program Franchise

 

The original Kerbal Space Program, created and with on-going development by Squad, released on PC in early beta in 2011, then official 1.0 release in April 2015* and has sold more than 5 million units worldwide. The title has been widely popular with the media and consumers alike, earning a Metacritic rating of 88** and a Steam user score of 94%***. Kerbal Space Program 2 is the sequel to the original game and the second in the series for the franchise. It is being developed by Intercept Games.

 

*Game first available in 2011, then became available through Steam Early Access in March 2013, and launched in April 2015.

 

**Metacritic score for PC as of June 23, 2021.

 

***Steam user score as of June 23, 2021 .

 

About Squad

 

Based in Mexico City, Squad are the developers of the critically acclaimed space simulation game, Kerbal Space Program. Comprised of an international team of talented, passionate, and ambitious individuals that love video games, space, and science, they have reinvented themselves into full-time video game development.

 

About Intercept Games

 

Intercept Games is the developer behind Kerbal Space Program 2, the highly anticipated sequel to 2011’s critically acclaimed space simulation game Kerbal Space Program. Comprised of a talented team, having shipped a multitude of titles across a variety of platforms, the team’s mission is to create incredible games that not only players will love but also reflect the deep values and commitment to excellence at Intercept Games. The studio aims to continue to provide unique games that not only entertain but can also inspire and make an impact for good.

 

About BlitWorks

 

Based in Barcelona and founded in 2012, BlitWorks is a porting and digital publishing studio notorious for the outstanding quality of its ports. Recent works include the conversion of acclaimed games such as Sonic CD, Jet Set Radio, FEZ, Spelunky, Bastion and Don’t Starve to all brands of consoles and mobile platforms. For more information and updates about BlitWorks please visit www.blitworks.com and follow http://www.twitter.com/blitworks.

 

About Private Division

 

Private Division is a developer-focused publisher that partners with the finest creative talent in the video game industry, empowering studios to develop the games that they are passionate about creating, while providing the support they need to make their titles critically and commercially successful on a global scale. The Label publishes the Kerbal Space Program franchise, OlliOlli World from Roll7, The Outer Worlds from Obsidian Entertainment, Ancestors: The Humankind Odyssey from Panache Digital Games, and more. Private Division also publishes the retail version of Hades from Supergiant Games for PlayStation and Xbox consoles. Private Division will publish new titles from Moon Studios and additional unannounced projects in development. Private Division is headquartered in New York City with offices in Seattle, Las Vegas, Munich, and Singapore. For more information, please visit www.privatedivision.com.

 

About Take-Two Interactive Software

 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe.  We develop and publish products principally through Rockstar Games, 2K, Private Division, Social Point, Playdots, and Nordeus.  Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms, and cloud streaming services.  The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO.  For more corporate and product information please visit our website at http://www.take2games.com.

 

All trademarks and copyrights contained herein are the property of their respective holders.

Cautionary Note Regarding Forward-Looking Statements

 

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: the uncertainty of the impact of the COVID-19 pandemic and measures taken in response thereto; the effect that measures taken to mitigate the COVID-19 pandemic have on our operations, including our ability to timely deliver our titles and other products, and on the operations of our counterparties, including retailers and distributors; the effects of the COVID-19 pandemic on both consumer demand and the discretionary spending patterns of our customers as the situation with the pandemic continues to evolve; our ability to successfully integrate Nordeus’ operations and employees; the risks of conducting business internationally; the impact of reductions in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of potential inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; the timely release and significant market acceptance of our games; the ability to maintain acceptable pricing levels on our games; and risks associated with international operations.

 

Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

The post Private Division Announces Kerbal Space Program Enhanced Edition Coming to PlayStation®5 and Xbox Series X|S this Fall appeared first on Private Division.

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Private Division and Roll7 Announce OlliOlli World https://www.privatedivision.com/2021/04/14/private-division-and-roll7-announce-olliolli-world/ Wed, 14 Apr 2021 16:25:14 +0000 https://www.privatedivision.com/?p=6649 The post Private Division and Roll7 Announce OlliOlli World appeared first on Private Division.

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New skateboarding action platformer with a unique style and flow-state gameplay rolls out this winter on multiple platforms

Private Division and Roll7 today announced that OlliOlli World will launch this winter digitally for the PlayStation®5 and PlayStation®4 system, the Xbox Series X|S and Xbox One consoles, PC, and Nintendo Switch™ system.

This skateboarding action-platformer marks a bold new direction in this critically acclaimed franchise and is bursting with personality. Players flip and flow through Radland, a vividly vibrant world full of colorful characters, as they search for the mystical skate gods on their quest for Gnarvana. Radland and its dwellers are delightfully weird and crafted with an outstanding, inimitable art style. In OlliOlli World players can customize character’s looks, tricks, and style before they explore levels with multiple paths, discovering all the hidden secrets of this gorgeous skate utopia.

Super tight controls combined with a highly-refined gameplay experience have always been pillars of OlliOlli. But now with OlliOlli World, the platformer ensures new players can enjoy the deep combo system and everything the game has to offer, while pros can really prove their skills, and master a vast number of moves with access to millions of unique levels in the game’s sandbox mode. Players can also compete against similarly skilled rivals around the globe in player leagues.

“We couldn’t be happier to finally bring the vision we’ve always had for the OlliOlli series to life with this ambitious new evolution,” said Simon Bennett, Co-CEO at Roll7. “We wanted to embrace the weird, wonderful, and diverse side of skateboarding culture with a game that’s all about going on a road trip with your friends, finding crazy spots, pulling mad tricks, and most of all, skating everything in sight!”

 

“We are thrilled working alongside Roll7 to push the OlliOlli series forward with a spectacular new art direction while staying true to its signature flow-state gameplay,” said Michael Worosz, Executive Vice President and Head of Private Division. “Flow-state is achieved through that perfect equilibrium of focus and relaxation – OlliOlli World boosts this unique feeling to unreached heights through an intuitive concept and perfected, ultra-tight controls.”

OlliOlli World marks the third entry in the beloved OlliOlli series from Roll7, the BAFTA and multi-award-winning London based independent studio famous for re-defining genres and creating remarkable games like OlliOlli, OlliOlli 2: Welcome to Olliwood, Laser League, and NOT A HERO.

 

OlliOlli World will launch digitally this winter during Take-Two’s fiscal year 2022 on PlayStation®5 and PlayStation®4 system, the Xbox Series XIS and Xbox One consoles, PC, and Nintendo Switch™ system. OlliOlli World is not yet rated by the ESRB. For more information on OlliOlli World, subscribe on YouTube, follow us on Twitter, become a fan on Facebook, and visit OlliOlliGame.com.

The post Private Division and Roll7 Announce OlliOlli World appeared first on Private Division.

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