playstation 5 Archives - Private Division https://www.privatedivision.com/tag/playstation-5/ Private Division Official Website Tue, 23 May 2023 15:05:46 +0000 en-US hourly 1 https://wordpress.org/?v=5.8.10 https://www.privatedivision.com/wp-content/uploads/2019/03/cropped-private-division-logo-icon-32x32.png playstation 5 Archives - Private Division https://www.privatedivision.com/tag/playstation-5/ 32 32 After Us Now Available for PC, PlayStation 5, and Xbox Series X|S https://www.privatedivision.com/2023/05/23/after-us-now-available-for-pc-playstation-5-and-xbox-series-xs/ Tue, 23 May 2023 15:05:20 +0000 https://www.privatedivision.com/?p=7299 The post After Us Now Available for PC, PlayStation 5, and Xbox Series X|S appeared first on Private Division.

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From Piccolo Studio, the award-winning developers behind Arise: A Simple Story, comes an emotional adventure platforming game that challenges the player to restore life on Earth

To celebrate launch, Private Division has made a charitable donation to The Nature Conservancy

Private Division and Piccolo Studio are proud to announce that After Us is now available on PC, PlayStation 5, and Xbox Series X|S. Explore a surrealistic world as Gaia, the Spirit of Life, in a quest to restore a bleak and broken planet by reviving the spirits of animals. This third-person adventure game combines platforming, puzzle solving, and Piccolo Studio’s signature style of emotional storytelling to create an unforgettable experience. Will you be able to fight back the darkness to return hope to the world in After Us?

“With After Us we sought to make a game that inspires and challenges players”

— Jordi Ministral, Game Director at Piccolo Studio

Private Division has made a charitable donation to The Nature Conservancy to celebrate the release of After Us. In this heartfelt game, players help restore nature by growing plants and trees, reviving extinct animals, and prevailing over the consequences of climate change. “We hope After Us brings more awareness to the efforts being made across the globe by so many fantastic organizations like The Nature Conservancy, each striving to create a brighter future for our planet,” said Michael Worosz, Chief Strategy Officer, Take-Two Interactive, and Head of Private Division.

Players traverse multiple biomes in After Us, tiptoeing carefully across tightropes high above a wasteland of a crumbling city, navigating treacherous waters of sunken ships, and dodging deadly traps while outrunning the watchful eye of the Devourers, oil-covered lumbering adversaries set on consuming all remaining life. Using her burst of life ability, Gaia emits radiant energy and light to regrow lost fields, sprout massive trees, and unlock new paths to travel.

“With After Us we sought to make a game that inspires and challenges players,” said Jordi Ministral, Game Director at Piccolo Studio. “At the core, we ask what kind of world we may leave behind. While seemingly dark at times, we ultimately want to share a message of hope and can’t wait to see the reactions from players.”

There are over 100 different animal spirits to collect in After Us. Players learn the final fates of various majestic creatures, such as the last whale, the final eagle caged, and the last deer hunted down. Each new environment presents new challenges and tells the stories of these beasts’ final moments before their climactic moment of rebirth. In addition to these great spirits, players can discover several other wildlife, including cats, squirrels, fish, horses, and more. Once found, these animals will begin to appear throughout the world: serene spiritual reflections of the inhabitants who once roamed Earth.

“Piccolo Studio showcases their strengths and abilities to craft an unconventional game that is sure to leave a heartfelt and poignant impression.”

— Naomi Steele, Senior Producer at Private Division

After Us dares players to discover what happened to our planet through imaginative and evocative environmental storytelling. Players will encounter gorgeous vistas and sweeping, destruction-strewn scenery offering moments of reflection. What choices led to the creation of this wasteland? Players will unlock hidden memories to learn about the tragedy and beauty of daily life. There are puzzles to be solved, which reveal glimpses into the devastating actions that led to this world. And ultimately, by unraveling these mysteries, players will discover the complete story behind After Us.

After Us is meant not only to entertain but enlighten players. It is a title we are incredibly proud to be launching today,” said Naomi Steele, Senior Producer at Private Division. “Piccolo Studio showcases their strengths and abilities to craft an unconventional game that is sure to leave a heartfelt and poignant impression.”

After Us is available now for PC on Steam, PlayStation 5, and Xbox Series X|S for $29.99 MSRP. After Us is rated T for Teen by the ESRB. For more information on After Us, subscribe on YouTube, follow us on Twitter, become a fan on Facebook, follow on Instagram, and visit www.afterusgame.com.

 

Private Division is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

About Piccolo Studio

 

Piccolo Studio is a developer from Barcelona, Spain, crafting creative and emotional games. Piccolo Studio’s identity relies in the use of unique, original game design, art direction and sound to deliver memorable interactive experiences. Piccolo Studio released Arise: A Simple Story in 2019 for PS4, Xbox One and PC, and a Nintendo Switch version was launched in April 2022. After Us is the second game of the studio.

 

About Private Division

 

Private Division is a developer-focused publisher that partners with the finest creative talent in the video game industry, empowering studios to develop the games that they are passionate about creating, while providing the support that they need to make their titles critically and commercially successful on a global scale. The Label publishes the Kerbal Space Program franchise, Ancestors: The Humankind Odyssey from Panache Digital Games, The Outer Worlds from Obsidian Entertainment, Disintegration from V1 Interactive, OlliOlli World and Rollerdrome from Roll7, and After Us from Piccolo Studio, with future unannounced projects in development with Moon Studios, Evening Star, Yellow Brick Games, Game Freak, and other esteemed independent developers. Private Division publishes the physical retail edition of Hades from Supergiant Games on PlayStation® and Xbox consoles. Private Division continues to build its internal studio capacity, with Roll7 and Intercept Games as internal developers for the Label. Private Division is headquartered in New York City with offices in Seattle, Las Vegas, and Munich. For more information, please visit www.privatedivision.com.

 

About Take-Two Interactive Software

 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products principally through Rockstar Games, 2K, Private Division, and Zynga. Our products are currently designed for console gaming systems, PC, and Mobile including smartphones and tablets, and are delivered through physical retail, digital download, online platforms, and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO.

 

All trademarks and copyrights contained herein are the property of their respective holders.

 

Cautionary Note Regarding Forward-Looking Statements

 

Statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: risks relating to our combination with Zynga; the uncertainty of the impact of the COVID-19 pandemic and measures taken in response thereto; the effect that measures taken to mitigate the COVID-19 pandemic have on our operations, including our ability to timely deliver our titles and other products, and on the operations of our counterparties, including retailers and distributors; the effects of the COVID-19 pandemic on both consumer demand and the discretionary spending patterns of our customers as the situation with the pandemic continues to evolve; the risks of conducting business internationally; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; the timely release and significant market acceptance of our games; the ability to maintain acceptable pricing levels on our games; and risks associated with international operations.

 

Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

The post After Us Now Available for PC, PlayStation 5, and Xbox Series X|S appeared first on Private Division.

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Q&A With the Developers of After Us https://www.privatedivision.com/2023/05/17/qa-with-the-developers-of-after-us/ Wed, 17 May 2023 16:00:27 +0000 https://www.privatedivision.com/?p=7283 The post Q&A With the Developers of After Us appeared first on Private Division.

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After Us launches later this month on May 23rd. Ahead of the release, over at Piccolo Studio, the team wanted to take a moment and answer some questions we gathered from the community about the game. We can’t wait for you to experience this surrealistic exploration adventure game, so let’s find out a bit more from Alexis Corominas, Co-Game Director, and Jordi Ministral, Co-Game Director.

Do you have any tips for new players in After Us?

Alexis: Soak in the world. Don’t look at it like the type of game where you have to upgrade your skill tree or improve your character abilities, because we don’t do that. After Us is a game about exploring and thinking about what you’re seeing – and being moved by the environment, the main character, and the experiences you’re going to have.

What inspired you to tell the story of After Us and how does it compare to your studio’s first title, Arise: A Simple Story?

Alexis: Well, Arise a Simple Story was the tale of an old man looking back, and for After Us we wanted to change that, and we wanted to look ahead. Look ahead on what legacy we are leaving for our children, and even beyond that – for future generations, what kind of relationship we have with the environment and this planet.

What can you tell us about the protagonist, Gaia, and her abilities?

Alexis: Gaia is a small nymph who lives in the Ark.  This is a game about desolation and hope and she is the light of the game, she is hope. We wanted to have this kind of very quick character, so she can run very fast while exploring the world. She also jumps very high, she has double-jumping, she can dodge in the air, and as we will see later on, she can use her heart for special abilities.

Based on what we’ve seen so far, the world of After Us seems tragic, yet beautiful. Was that your intention? Additionally, what were your inspirations while building the world?

Alexis: We wanted to create a very unique world that shows how humans interact with nature. It’s the world after us – the world after humans have destroyed everything, a world devoid of any life and full of concrete and steel. It has a layer of melancholy but we wanted to make it beautiful. We spent a lot of time creating the world and the right balance between a bleak world, but one that’s compelling visually.

What was the art process like designing the environments, Gaia, and the spirits?

Jordi: We start with high-level concepts like – like deciding this section of the world is about this concept, and figure out how to represent that visually. I don’t know about other companies, but I think maybe this is where we are slightly different – we don’t have design teams working on one part at a time, we have the animators, and the environment artists, and designers work at the same time, together. When designers are thinking about a puzzle, they need to have a sense of the layout and the artistic vision – we don’t want the puzzle to feel like a puzzle out of context.

Gaia not only can restore animal spirits, but she possesses the ability to regrow plant life. Tell us more about what this does and how it impacts gameplay?

Alexis: The player has an ability called “Burst of Life” – the ability to grow vegetation around Gaia. It can be used to deal with hazards, like in combat or removing patches of oil so you can clear the way, and there are even certain elements in the world that you can grow that will stay forever. We want the player to feel like they are impacting the world, not just by creating trees here and there but also because you are restoring spirits into the world.

What are the trophies going to be? Any difficulty/speedrun ones or just a straightforward list?

Jordi: The trophies are more of a straightforward list, like getting trophies for collecting all the animals in an area, or for growing a certain amount of trees. Trophies are probably one of the more conventional rewards we give to players in After Us.

It seems fans have really resonated seeing the dog spirit from the game, can you tell us more about how you picked which animals to include and do you have any stories about what inspired those? 

Alexis: The weiner dog is the first animal vessel you will find in After Us. We wanted a small, domestic dog because it resonates a lot more that it’s a vulnerable animal, and it has a collar, so you know it was the animal of someone. For us, it’s like the last dog, and this corpse represents all the dogs.

Jordi: You will see that we have the deer, the shark, and they represent big families of animals.

Alexis: The shark is interesting because everybody would expect to be moved by the dog – but managing to move people by the shark – I think that was a bigger challenge. You are seeing the world through the eyes of Gaia, and she doesn’t have this human perception of animals. The dog and the shark are just the same: life-beings.

Without spoiling anything, which part of After Us do you think players will enjoy the most?

Alexis: The game has a lot of biomes, and sometimes the gameplay changes depending on them, so players may enjoy a specific area of the game. I think that people that really get into the loop of exploring the world and finding all the hidden spirits, as well as people that enjoy the emotional side of the game, are really going to enjoy After Us.

What message do you hope players will take away from the game? 

Jordi: I hope that people finish the game and take away this message of hope. In the end, the only way to make the world a better place is to try.

Alexis: It’s not a message we want people to take away from this game, but a feeling.

Jordi: That’s a good point

The post Q&A With the Developers of After Us appeared first on Private Division.

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OlliOlli World: Finding the Flowzone is Now Available https://www.privatedivision.com/2022/11/02/olliolli-world-finding-the-flowzone-is-now-available/ Wed, 02 Nov 2022 16:16:59 +0000 https://www.privatedivision.com/?p=7142 The post OlliOlli World: Finding the Flowzone is Now Available appeared first on Private Division.

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Glide and grind above the clouds as you ride the winds to Radlantis, the lost skate-cropolis in the sky

Today, Private Division and Roll7 announced that OlliOlli World: Finding the Flowzone, the second and final expansion to the critically acclaimed skateboarding action-platformer OlliOlli World, is now available digitally for the Nintendo Switch™, PlayStation®5, PlayStation®4, PlayStation®4 Pro, Xbox XIS, Xbox One consoles, and Windows PC*. OlliOlli World: Finding the Flowzone is available individually, as part of the deluxe OlliOlli World Rad Edition, as well as the Expansion Pass. The Rad Edition includes the base game, OlliOlli World: VOID Riders, OlliOlli World: Finding the Flowzone, and the “Close Encounter Skate Deck” digital cosmetic item.

OlliOlli World: Finding the Flowzone will take players above the clouds to a lost mythical city that constantly challenges them to keep their footing as mighty winds bear down at nearly every ramp or rail.”

— John Ribbins, Studio Creative Director at Roll7

Join the fearless Radmospheric Three – Squid, Licht, and Professor Planks – unified to prevent B.B. Hopper, the business frog, from exploiting the rumored hidden city in the sky. As you traverse these incredible heights, collect map pieces that unlock the path to Radlantis, the legendary lost island built by the skate gods themselves. The tempest skate god Gail Force provides new Windzones to ride and perform the gnarliest aerial tricks. Get ready to embark on the raddest quest in OlliOlli World’s final ascending adventure: Finding the Flowzone!

 

“When we set out to create this expansion, we knew we wanted to take players on another remarkable adventure on their quest for ultimate skate greatness,” said John Ribbins, Studio Creative Director at Roll7. “OlliOlli World: Finding the Flowzone will take players above the clouds to a lost mythical city that constantly challenges them to keep their footing as mighty winds bear down at nearly every ramp or rail.”

OlliOlli World: Finding the Flowzone is an amazing addition to our critically acclaimed skateboarding title, and we are eager to see what players are brave enough to conquer Burly Routes, the brand-new insanely difficult paths through the Windzone,” said Mika Kurosawa, Senior Producer at Private Division. “This expansion is the perfect accompaniment to the base game providing plenty of additional customization options to unlock, a kooky cast of characters to meet, and a hefty dose of levels that will push people’s prowess as a skateboarder.”

 

Hit the altitude with attitude! Gear up for the gnarliest exploration ever with a fresh range of customization options. Can’t roll up to Radlantis without looking awesome, right? Express your true self with more signature OlliOlli fashions to finish each course, in your unique style. But don’t forget to suit up… we hear it’s pretty windy up there!

“This expansion is the perfect accompaniment to the base game providing plenty of additional customization options to unlock, a kooky cast of characters to meet, and a hefty dose of levels that will push people’s prowess as a skateboarder.”

— Mika Kurosawa, Senior Producer at Private Division

OlliOlli World: Finding the Flowzone is available for $9.99** digitally for the Nintendo SwitchPlayStation®5, PlayStation®4, Xbox XIS, Xbox One, and PC*. Finding the Flowzone is also included in the Expansion Pass for $14.99 and it is part of the Rad Edition, a deluxe version of the game available for $44.99 which includes the base game, OlliOlli World: VOID Riders, and OlliOlli World: Finding the Flowzone, as well as the “Close Encounter Skate Deck” digital cosmetic item. The expansion requires the base game in order to play. OlliOlli World: Finding The Flowzone is rated Everyone 10+ by the ESRB. For more information on OlliOlli World, subscribe on YouTube, follow us on Twitter or TikTok, like us on Facebook, and visit OlliOlliGame.com.

 

*A copy of OlliOlli World on the same platform is required to play both DLCs and Expansion Pass content.

 

**Based on Private Division’s suggested retail price. Actual retail price may vary. See retailer for info.

 

 

Private Division is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO).

About Roll7

 

Now a Private Division studio, Roll7 is a BAFTA and multi-award winning video game developer based in London. Since 2008, the studio has re-defined genres, creating award winning games that engage players with remarkable worlds, stylish visuals and intuitive, deep mechanics. The studio has been run as a distributed operation since 2015 and as such is a magnet for some of the most remarkable development talent from across the UK and around the world. Roll7 is best known for the OlliOlli Series, NOT A HERO, and Laser League. Roll7 is a wholly-owned studio of Private Division and Take-Two Interactive Software.

 

About Private Division

 

Private Division is a developer-focused publisher that partners with the finest creative talent in the video game industry, empowering studios to develop the games that they are passionate about creating, while providing the support that they need to make their titles critically and commercially successful on a global scale. The Label publishes the Kerbal Space Program franchise, Ancestors: The Humankind Odyssey from Panache Digital Games, The Outer Worlds from Obsidian Entertainment, Disintegration from V1 Interactive, and OlliOlli World from Roll7, with future unannounced projects in development with Moon Studios, Die Gute Fabrik, Evening Star, Piccolo Studio, Yellow Brick Games, and other esteemed independent developers. Private Division publishes the physical retail edition of Hades from Supergiant Games on PlayStation® and Xbox consoles. Private Division continues to build its internal studio capacity, with Roll7 and Intercept Games as internal developers for the Label. Private Division is headquartered in New York City with offices in Seattle, Las Vegas, Munich, and Singapore. For more information, please visit www.privatedivision.com.

 

About Take-Two Interactive Software

 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products principally through Rockstar Games, 2K, Private Division, and Zynga. Our products are currently designed for console gaming systems, PC, and Mobile including smartphones and tablets, and are delivered through physical retail, digital download, online platforms, and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO.

All trademarks and copyrights contained herein are the property of their respective holders.

 

Cautionary Note Regarding Forward-Looking Statements

 

Statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: risks relating to our combination with Zynga; the uncertainty of the impact of the COVID-19 pandemic and measures taken in response thereto; the effect that measures taken to mitigate the COVID-19 pandemic have on our operations, including our ability to timely deliver our titles and other products, and on the operations of our counterparties, including retailers and distributors; the effects of the COVID-19 pandemic on both consumer demand and the discretionary spending patterns of our customers as the situation with the pandemic continues to evolve; the risks of conducting business internationally; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; the timely release and significant market acceptance of our games; the ability to maintain acceptable pricing levels on our games; and risks associated with international operations.

 

Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

The post OlliOlli World: Finding the Flowzone is Now Available appeared first on Private Division.

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Kerbal Space Program Blasts Off on PlayStation 5 and Xbox Series X|S Today https://www.privatedivision.com/2021/09/24/kerbal-space-program-blasts-off-on-playstation-5-and-xbox-series-xs-today/ Fri, 24 Sep 2021 16:07:36 +0000 https://www.privatedivision.com/?p=6830 The post Kerbal Space Program Blasts Off on PlayStation 5 and Xbox Series X|S Today appeared first on Private Division.

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Take your space flight to new heights as Kerbal Space Program comes to the latest consoles!

Happy Launchings!

Today Private Division, Squad, and BlitWorks are proud to announce that Kerbal Space Program Enhanced Edition is now available for digital download on PlayStation®5 and Microsoft Xbox Series X|S. Current owners of the PlayStation 4 and Xbox One versions of the game, and its expansions, can upgrade for free to the latest version on their respective consoles.

This new version of Kerbal Space Program Enhanced Edition brings a host of benefits for players. Utilizing the latest hardware advancements, players can explore the Kerbolar system in an upgraded resolution, experience an improved framerate, revel at the advanced shaders, see better textures, and other performance improvements which were not possible before. This version will also provide support for mouse and keyboard. 

Kerbal Space Program Enhanced Edition is available for purchase for $39.99 on both the PlayStation Store and Microsoft Store. Kerbal Space Program Enhanced Edition Complete, which contains both the Breaking Ground expansion and History and Parts pack, is available for $59.99.

The post Kerbal Space Program Blasts Off on PlayStation 5 and Xbox Series X|S Today appeared first on Private Division.

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Hades Available Now for PlayStation® and Xbox Consoles https://www.privatedivision.com/2021/08/13/hades-available-now-for-playstation-and-xbox-consoles/ Fri, 13 Aug 2021 13:00:32 +0000 https://www.privatedivision.com/?p=6790 The post Hades Available Now for PlayStation® and Xbox Consoles appeared first on Private Division.

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Winner of more than 50 Game of the Year Awards, the critically acclaimed rogue-like dungeon crawler is available on PlayStation®5, PlayStation®4, Xbox Series X, and Xbox One in physical editions that include bonus goods

Private Division and Supergiant Games are proud to announce that Hades is now available as a retail edition, simultaneously alongside the digital release, for PlayStation®5 (PS5™), PlayStation®4 (PS4™), Xbox Series X and Xbox One consoles. The multi-award-winning game, boasting impressive aggregate score of 94 on OpenCritic* and earning “#1 Best PlayStation 5 Game of 2021” and “#1 Best Xbox Series X Game of 2021” on Metacritic**, is now available for the first time on PlayStation and Xbox consoles with the physical edition packed with additional items perfect for current and future fans. The boxed edition of Hades for PlayStation and Xbox consoles is now available for suggested retail price of $29.99 from a variety of retailers.

“With Hades, we wanted to make the thrilling experience of rogue-like games more inviting than ever before, through a design that makes dying and retrying a big part of the story and fun,” said Greg Kasavin, Creative Director at Supergiant Games. “We’re really looking forward to hearing from PlayStation and Xbox players as they delve into our vision of the Underworld of Greek myth, and discover its many surprises.”

The retail edition of Hades packs in bonus extras, including a digital download code for the Hades Original Soundtrack, containing two and half hours of music by award-winning composer Darren Korb. Physical copies also include a full-color, 32-page character compendium booklet featuring illustrious character art inked by Supergiant Games’ BAFTA Award-winning art director, Jen Zee. In addition, the first-run prints of physical PlayStation and Xbox copies are emblazoned with stunning metallic foil detailing across the cover art.

Hades has already so much well-deserved critical praise, and we’re excited to collaborate with Supergiant Games to create a physical edition that honors the title and enables a new audience to enjoy Hades,” said Roger Kurtz, Executive Producer at Private Division. “Launching alongside the digital release on these consoles, it gives players an opportunity to own this incredible game on their system of choice. In addition, the extra items in the physical edition enrich the experience and allow fans to dive deeper into the world of Hades.”

Playing Hades on PS5 and Xbox Series X|S results in a technical boost, with the action running at 4K at a target 60fps. Xbox One and PlayStation 4 versions of the game perform at 1080p at a target 60fps. In addition, Hades features enhanced controller vibration and controller lighting on the PS5’s DualSense™ wireless controller. All PlayStation 4 versions of Hades, both physical and digital, include a free upgrade to the digital PS5 version. The Xbox versions of Hades use Smart Delivery, allowing access to both the Xbox One title and the Xbox Series X|S title. Additional information on Smart Delivery can be found at xbox.com/smart-delivery.

 

*Open Critic score for PC as of August 12, 2021.

 

**Metacritic score for PlayStation 5 and Xbox Series X as of August 12, 2021.

About Hades

 

In Hades, players assume the role of the immortal Prince of the Underworld as he attempts to hack and slash his way out of his infamous father’s domain. This fast-paced, character-driven title combines the best aspects of Supergiant’s past critically-acclaimed titles, such as the action elements of Bastion, rich environments and atmosphere of Transistor, and the depth of storytelling that unfolds in Pyre.

 

Hades is available for an MSRP of $29.99 for physical edition and $24.99 digitally, on PlayStation 5, PlayStation 4, Xbox Series X|S and Xbox One consoles. Physical retail versions are published by Private Division. Hades is rated T for Teen by the ESRB. For more information on Hades, subscribe on YouTube, follow on Twitter, become a fan on Facebook, join the Discord server, and visit PlayHades.com.

 

Private Division is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO).

 

About Supergiant Games

 

Founded in 2009, Supergiant Games is a small independent studio known for its critically acclaimed titles BastionTransistorPyre, and most recently, Hades. After launching on an initial set of platforms in autumn 2020, Hades proceeded to earn dozens of Game of the Year awards, including from IGN.com, Polygon.com, Eurogamer.com, the Academy of Interactive Arts & Sciences, and many other sources. Headquartered in San Francisco, Supergiant Games is committed to creating games that can leave a lasting and positive impression by sparking players’ imaginations like the games they played as kids.

About Private Division

 

Private Division is a developer-focused publisher that partners with the finest creative talent in the video game industry, empowering studios to develop the games that they are passionate about creating, while providing the support they need to make their titles critically and commercially successful on a global scale. The Label publishes the Kerbal Space Program franchise, OlliOlli World from Roll7, The Outer Worlds from Obsidian Entertainment, Ancestors: The Humankind Odyssey from Panache Digital Games, and more. Private Division also publishes the retail version of Hades from Supergiant Games for PlayStation and Xbox consoles. Private Division will publish new titles from Moon Studios and additional unannounced projects in development. Private Division is headquartered in New York City with offices in Seattle, Las Vegas, Munich, and Singapore. For more information, please visit www.privatedivision.com.

 

About Take-Two Interactive Software

 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe.  We develop and publish products principally through Rockstar Games, 2K, Private Division, and T2 Mobile Games.  Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms, and cloud streaming services.  The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO.  For more corporate and product information please visit our website at http://www.take2games.com.

 

“PlayStation”, “PS5”, “PS4” and “DualSense” are registered trademarks or trademarks of Sony Interactive Entertainment Inc. All trademarks and copyrights contained herein are the property of their respective holders.

Cautionary Note Regarding Forward-Looking Statements

 

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: the uncertainty of the impact of the COVID-19 pandemic and measures taken in response thereto; the effect that measures taken to mitigate the COVID-19 pandemic have on our operations, including our ability to timely deliver our titles and other products, and on the operations of our counterparties, including retailers and distributors; the effects of the COVID-19 pandemic on both consumer demand and the discretionary spending patterns of our customers as the situation with the pandemic continues to evolve; our ability to successfully integrate Dynamixyz’s operations and employees; the risks of conducting business internationally; the impact of reductions in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of potential inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; the timely release and significant market acceptance of our games; the ability to maintain acceptable pricing levels on our games; and risks associated with international operations.

 

Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

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