early access Archives - Private Division https://www.privatedivision.com/tag/early-access/ Private Division Official Website Thu, 18 Apr 2024 16:47:03 +0000 en-US hourly 1 https://wordpress.org/?v=5.8.10 https://www.privatedivision.com/wp-content/uploads/2019/03/cropped-private-division-logo-icon-32x32.png early access Archives - Private Division https://www.privatedivision.com/tag/early-access/ 32 32 No Rest for the Wicked Available Now in Early Access https://www.privatedivision.com/2024/04/18/no-rest-for-the-wicked-available-now-in-early-access/ Thu, 18 Apr 2024 16:21:56 +0000 https://www.privatedivision.com/?p=7503 The post No Rest for the Wicked Available Now in Early Access appeared first on Private Division.

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Launch Trailer shows Epic Boss Battles amidst a dense, painterly art style

Private Division, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), and Moon Studios are proud to announce that No Rest for the Wicked is now available on PC (via Steam) Early Access for an introductory price of $35.99* on Steam and the Private Division Store.

Once purchased on Steam, No Rest for the Wicked is also playable by streaming the game via the NVIDIA GeForce NOW cloud gaming service (separate membership and sign-up required) — giving gamers instant access to GeForce PC performance on compatible PCs, Macs, SHIELD TVs, Android and iOS devices or Chromebooks without any downloads. Learn more about NVIDIA GeForce NOW here.

No Rest for the Wicked is a mature, precision Action Role-Playing Game (ARPG). The game features brutal combat, a richly detailed world, item crafting, and a customization system that enables your character to create unique equipment and housing with the help of your collection of artisans. No Rest for the Wicked features a deep plot supported by a rich cast of characters, all wrapped up in Moon’s signature visual style that is as beautiful as an oil painting. The game is Moon’s bold foray into the genre after successfully launching two critically acclaimed, multiple award-winning games – Ori and the Blind Forest and Ori and the Will of the Wisps.

 

No Rest for the Wicked’s launch trailer unveils the unique, painterly world of the game, where precise strikes and deadly moves drench the intricate game world in crimson hues, inviting players into a thrilling ARPG experience like no other. Check out Wicked’s Early Access Launch Trailer here.

No Rest for the Wicked has been a wild ride for all of us at Moon Studios, and we’re stoked to finally share it with the world through our Early Access launch,” said Thomas Mahler, Co-Founder and Creative Director at Moon Studios. “As hardcore Action RPG fans ourselves, this project is super-close to our hearts. We’re all about pushing the genre’s limits and giving players an unforgettable experience like no other. We’re not just making another Action RPG with No Rest for the Wicked. We’re aiming to redefine the genre and create something truly unique and unforgettable. We’re pushing the boundaries and challenging ourselves to deliver an experience like no other.”

With No Rest for the Wicked‘s precision-based battle system, Moon is redefining the art of combat. In No Rest for the Wicked, combat is animation-driven, direct, and tactile, empowering skilled players to execute visceral strikes and lethal manoeuvres. This innovative system promises players a deeply gratifying gameplay experience, distinguishing itself from conventional isometric ARPGs by emphasising skill and timing over simple ‘button-mashing’.

 

Moreover, combat serves as the catalyst for players to shape their unique class identities. Each weapon boasts its own distinctive move set and can be tailored further with runes, upgrades, and more. Players are not constrained by rigid class structures but are instead offered the freedom to define characters from a rich assortment of gear, enhancements, modifiers, and special abilities.

“Over the past six years, we’ve poured our hearts and souls into creating a next level ARPG experience, one that we hope will push the genre forward,” said Gennadiy Korol, Co-Founder, Technology, and Production Director at Moon Studios. “The Early Access launch of No Rest for the Wicked is a monumental achievement for our team and it marks a new chapter in our company’s history on the road towards 1.0. We thrive on seeing everyone’s reactions and we are committed to this project for the long run. Our team will be meticulously studying and reviewing player feedback as we continue to expand, refine, and perfect the game.”

The painterly art direction and visceral combat of No Rest for the Wicked are elevated by a mature, dark narrative. Set in the year 841, the kingdom faces a crucial moment with the passing of King Harol Bolein, sparking a catastrophic conflict as the peaceful transition of power descends into chaos. Amidst this political turmoil, a deadly plague resurfaces on the remote island of Sacra, corrupting both the land and its denizens. Players are thrust into the fray, wielding their weapons against grotesque beasts and the invading forces of the kingdom, navigating a turbulent atmosphere where every direction pulls them deeper into the maelstrom of chaos.

 

“What Moon Studios has accomplished with the Early Access launch of No Rest for the Wicked is truly remarkable, showcasing artistic and technical excellence,” said Paul Berry, Lead Producer for No Rest of the Wicked. “Private Division is delighted to collaborate with the exceptionally talented team at Moon Studios to further innovate the ARPG genre and embark on this game’s exciting journey.”

No Rest for the Wicked is poised for significant content expansions leading up to its 1.0 release. The game’s first update will introduce an innovative multiplayer experience, allowing players to team up together and compete against one another in PvP combat. The game’s second update will introduce a major expansion to the game’s world, featuring new enemies and storylines, with much more new content to follow thereafter. Stay tuned as No Rest for the Wicked continues to expand with exciting updates on the horizon.

 

No Rest for the Wicked is in development and launches in Early Access on Steam today, April 18, 2024. A full release on PlayStation 5, Xbox Series X|S and PC is planned for some time after Early Access. No Rest for the Wicked is rated M for Mature by the ESRB. For more information on No Rest for the Wicked, subscribe on YouTube, follow us on X, become a fan on Facebook or Instagram, and visit www.NoRestForTheWicked.com.

*   No Rest for the Wicked’s special introductory price is valid through 2nd May 2024 at 9am PT, after which, the SRP for the game will increase to $39.99. All pricing based on Private Division’s suggested retail price. Actual retail price may differ. See local store for pricing and terms.

 

Private Division is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

About Moon Studios

 

Moon Studios is an independent video game development studio, founded in 2010 by Thomas Mahler and Gennadiy Korol. Moon Studios partnered with Microsoft to publish their first titles: In 2015, Moon Studios released Ori and the Blind Forest, which quickly became a critical darling and a huge commercial success. In 2016 they released the Ori and the Blind Forest Definitive Edition and ultimately followed up with their sequel, Ori and the Will of the Wisps in 2020. The sequel once again became a critical and commercial breakthrough title. The studio has won numerous awards for their work on the Ori series, including winning Best Art Direction at the 2015 Game Awards, a BAFTA and many others. In 2018, Moon Studios announced that they partnered with Private Division to publish their new project. Moon Studios mainly focuses on highly refined gameplay mechanics within its products and prides itself on an excessive ‘iterative polish’ process. Moon Studios was one of the first development studios in the industry to work fully remote: All team members are spread throughout the world, allowing Moon to work with the best and most talented people in the games industry.

 

About Private Division

 

Private Division is a developer-focused publisher that partners with the finest creative talent in the video game industry, empowering studios to develop the games that they are passionate about creating, while providing the support that they need to make their titles critically and commercially successful on a global scale. The Label publishes the Kerbal Space Program franchise, Ancestors: The Humankind Odyssey from Panache Digital Games, The Outer Worlds from Obsidian Entertainment, OlliOlli World and Rollerdrome from Roll7, After Us from Piccolo Studio, Penny’s Big Breakaway from Evening Star and more. Private Division has future unannounced projects in development with Moon Studios, Yellow Brick Games, Wētā Workshop, Game Freak, and other esteemed independent developers. The Label publishes the physical retail edition of Hades from Supergiant Games on PlayStation®, Xbox Series X|S, and Xbox One. Private Division continues to build its internal studio capacity, with Roll7 and Intercept Games as internal developers for the Label. Private Division is headquartered in New York City with offices in Seattle, Las Vegas, and Munich. For more information, please visit www.privatedivision.com.

 

About Take-Two Interactive Software

 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe.  We develop and publish products principally through Rockstar Games, 2K, Private Division, and Zynga.  Our products are designed for console gaming systems, PC, and mobile, including smartphones and tablets.  We deliver our products through physical retail, digital download, online platforms, and cloud streaming services.  The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO.  For more corporate and product information please visit our website at http://www.take2games.com.

 

All trademarks and copyrights contained herein are the property of their respective holders.

 

Cautionary Note Regarding Forward-Looking Statements

 

The statements contained herein, which are not historical facts, including statements relating to Take-Two Interactive Software, Inc.’s (“Take-Two,” the “Company,” “we,” “us,” or similar pronouns) outlook, are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for our future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks, and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including risks relating to our combination with Zynga Inc.; the risks of conducting business internationally, including as a result of unforeseen geopolitical events; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; factors affecting our mobile business, such as player acquisition costs; the timely release and significant market acceptance of our games; the ability to maintain acceptable pricing levels on our games.

 

Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

The post No Rest for the Wicked Available Now in Early Access appeared first on Private Division.

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Private Division and Moon Studios Announce No Rest for the Wicked https://www.privatedivision.com/2023/12/07/private-division-and-moon-studios-announce-no-rest-for-the-wicked/ Fri, 08 Dec 2023 01:45:39 +0000 https://www.privatedivision.com/?p=7407 The post Private Division and Moon Studios Announce No Rest for the Wicked appeared first on Private Division.

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More to be revealed during the ‘Wicked Inside’ showcase on March 1, 2024!

Private Division, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), and Moon Studios today announced No Rest for the Wicked, a mature, precision Action Role-Playing Game (ARPG) that is poised to reinvent the genre. This title is Moon’s bold foray into the genre after successfully launching two critically acclaimed, multiple award-winning games Ori and the Blind Forest and Ori and the Will of the Wisps. No Rest for the Wicked will be released in Early Access on PC (via Steam) in the first quarter of calendar 2024 during Take-Two’s Fiscal Year 2024, with a full release on PlayStation 5, Xbox Series X|S and PC planned for some time after Early Access. Check out the official trailer, which premiered during this year’s The Game Awards, on YouTube.

Further details about the game will be announced during “Wicked Inside”, a digital showcase airing on March 1, 2024, on Twitch and YouTube. For more information on “Wicked Inside”, subscribe on YouTube, follow us on X, become a fan on Facebook or Instagram, and visit www.NoRestForTheWicked.com.

No Rest for the Wicked introduces a hand-crafted world, rich in details and with an inimitable, “painting” art style. Players explore an intricate and vast island called Isola Sacra that allows them to experience verticality in a way that is unmatched in other ARPGs with spelunking depths of crypts, lush forests, and treacherous mountain passes. Each location is home to complex protagonists with their own problems, hidden treasures, ferocious creatures, and secrets to discover.

We have been dreaming of being able to contribute to the ARPG genre… After the success of Ori, it was clear to us that Moon was now mature enough to finally realize those dreams”

— Thomas Mahler, Co-Founder and Creative Director at Moon Studios

With No Rest for the Wicked’s brutal, precision-based combat system, Moon Studios is pushing the envelope on the art of combat. Fights in the game are animation-driven, direct, and tactile, allowing skilled players to combine visceral strikes and deadly moves. This innovative combat system results in a highly satisfying gameplay experience that is unique in isometric ARPGs, where skill and timing is required over simple “button-mashing.”

“We have been dreaming of being able to contribute to the ARPG genre that we all grew up with and love. After the success of Ori, it was clear to us that Moon was now mature enough to finally realize those dreams,” said Thomas Mahler, Co-Founder and Creative Director at Moon Studios. “We can’t wait to see how players will react to this entirely new take on the genre!”

For the past six years we’ve been hard at work on our dream passion project – a next-level ARPG, fueled by our love and ambition”

— Gennadiy Korol, Co-Founder, Technology and Production Director at Moon Studios

No Rest for the Wicked’s painterly art direction and brutal combat is complemented by a dark, mature narrative: In the year 841, a pivotal moment dawns upon the kingdom, marked by the passing of King Harol Bolein. A devastating conflict arises when a peaceful transition of power devolves into chaos.  In addition to this political turmoil, a deadly plague has reemerged on the remote island of Sacra, twisting the land and its inhabitants. Players must brandish their arms in an effort to quell both the grotesque beasts and the Kingdom’s invading army throughout a turbulent atmosphere where they are pulled in every direction.

“For the past six years we’ve been hard at work on our dream passion project – a next-level ARPG, fueled by our love and ambition for tight gameplay mechanics and world building,” said Gennadiy Korol, Co-Founder, Technology and Production Director at Moon Studios. “We are excited to reveal our own take on what we’ve always envisioned as the core canons of the ARPG genre, while taking the next steps to reimagine the elements we consider ripe for innovation.”

In No Rest for the Wicked’s multiplayer mode players can share their world and progress with up to three friends by their side in the campaign’s online co-op mode. Every quest, boss, and square foot of Isola Sacra is theirs to share with others…or they can simply venture off and do as they please.

“The wildly-talented team at Moon Studios has a proven track record of outstanding releases with a truly unique art style,” said Michael Worosz, Chief Strategy Officer, Take-Two Interactive, and Head of Private Division. “Bringing a game like ‘Wicked’ to the world is exactly the reason why we founded Private Division, and I can’t wait for gamers to experience what Moon has created.”

No Rest for the Wicked is in development and does not yet have an announced release date.  It is expected to first release in Early Access on Steam during Take-Two’s Fiscal Year 2024. A full release on PlayStation 5, Xbox Series X|S and PC is planned for some time after Early Access.  More details will be revealed during “Wicked Inside”, the digital showcase airing on March 1, 2024. No Rest for the Wicked is not yet rated by the ESRB.  For more information on No Rest for the Wicked, subscribe on YouTube, follow us on X, become a fan on Facebook or Instagram, and visit www.NoRestForTheWicked.com.

Private Division is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

About Moon Studios

 

Moon Studios is an independent video game development studio, founded in 2010 by Thomas Mahler and Gennadiy Korol. Moon Studios partnered with Microsoft to publish their first titles: In 2015, Moon Studios released Ori and the Blind Forest, which quickly became a critical darling and a huge commercial success. In 2016 they released the Ori and the Blind Forest Definitive Edition and ultimately followed up with their sequel, Ori and the Will of the Wisps in 2020. The sequel once again became a critical and commercial breakthrough title. The studio has won numerous awards for their work on the Ori series, including winning Best Art Direction at the 2015 Game Awards, a BAFTA and many others. In 2018, Moon Studios announced that they partnered with Private Division to publish their new project. Moon Studios mainly focuses on highly refined gameplay mechanics within its products and prides itself on an excessive ‘iterative polish’ process. Moon Studios was one of the first development studios in the industry to work fully remote: All team members are spread throughout the world, allowing Moon to work with the best and most talented people in the games industry.

 

About Private Division

 

Private Division is a developer-focused publisher that partners with the finest creative talent in the video game industry, empowering studios to develop the games that they are passionate about creating, while providing the support that they need to make their titles critically and commercially successful on a global scale. The Label publishes the Kerbal Space Program franchise, Ancestors: The Humankind Odyssey from Panache Digital Games, The Outer Worlds from Obsidian Entertainment, OlliOlli World and Rollerdrome from Roll7, After Us from Piccolo Studio, Penny’s Big Breakaway from Evening Star and more. Private Division has future unannounced projects in development with Moon Studios, Yellow Brick Games, Wētā Workshop, Game Freak, and other esteemed independent developers. The Label publishes the physical retail edition of Hades from Supergiant Games on PlayStation®, Xbox Series X|S, and Xbox One. Private Division continues to build its internal studio capacity, with Roll7 and Intercept Games as internal developers for the Label. Private Division is headquartered in New York City with offices in Seattle, Las Vegas, and Munich. For more information, please visit www.privatedivision.com.

 

About Take-Two Interactive Software

 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe.  We develop and publish products principally through Rockstar Games, 2K, Private Division, and Zynga.  Our products are designed for console gaming systems, PC, and mobile, including smartphones and tablets.  We deliver our products through physical retail, digital download, online platforms, and cloud streaming services.  The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO.  For more corporate and product information please visit our website at http://www.take2games.com.

 

All trademarks and copyrights contained herein are the property of their respective holders.

 

Cautionary Note Regarding Forward-Looking Statements

 

The statements contained herein, which are not historical facts, including statements relating to Take-Two Interactive Software, Inc.’s (“Take-Two,” the “Company,” “we,” “us,” or similar pronouns) outlook, are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for our future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks, and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including risks relating to our combination with Zynga Inc.; the risks of conducting business internationally, including as a result of unforeseen geopolitical events; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; factors affecting our mobile business, such as player acquisition costs; the timely release and significant market acceptance of our games; the ability to maintain acceptable pricing levels on our games.

 

Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

The post Private Division and Moon Studios Announce No Rest for the Wicked appeared first on Private Division.

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Kerbal Space Program 2 Launches in Early Access Today https://www.privatedivision.com/2023/02/24/kerbal-space-program-2-launches-in-early-access-today/ Fri, 24 Feb 2023 14:00:04 +0000 https://www.privatedivision.com/?p=7222 The post Kerbal Space Program 2 Launches in Early Access Today appeared first on Private Division.

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All systems are go! Highly anticipated, realistic rocket building simulation game now available on PC 

Private Division and Intercept Games are proud to announce that Kerbal Space Program 2 is now available in PC Early Access for an introductory price of $49.99 on Steam, Epic Games Store, Private Division Store, and other digital storefronts. Kerbal Space Program 2, the sequel to the original rocket simulation game that sold over 5 million units worldwide, ushers in the next generation of space adventure by allowing players to build their own space program with hundreds of new and improved parts, an upgraded onboarding experience, modernized visuals, vibrant and realistic environments with unprecedented detail, customizable color schemes for spacecraft, and more. Kerbal Space Program 2 has been built from the ground up to be expanded upon for years to come.

Kerbal Space Program 2 features nearly limitless possibilities when it comes to vehicular construction. The sequel offers over 350 original and improved parts, including procedural wings, new command pods, engines, wheels, cargo parts, and the first of many advanced fuel types: liquid hydrogen. The game also now features a new parts size category, paving the way for upcoming interstellar-class parts as the game expands. Players can also use the new part coloring tool to customize their creations and truly make them their own.

“We’re very excited to release Kerbal Space Program 2 in Early Access,” said Nate Simpson, Creative Director at Intercept Games. “Having built a game of such unprecedented technical complexity, we can’t wait to see what new feats of creativity our community will finally achieve. We’re looking forward to hearing their direct feedback as we move into the collaborative phase of the game’s development during Early Access.”

The highly-anticipated sequel welcomes a brand-new generation of space explorers with interactive,  animated tutorials that teach the basics of rocketry in an immersive and entertaining way. Players can also expect many other improvements, including a completely redesigned UI, more user-friendly vehicle assembly tools, and new Map View iconography which presents trajectory data with unprecedented clarity.

Having built a game of such unprecedented technical complexity, we can’t wait to see what new feats of creativity our community will finally achieve,

— Nate Simpson, Creative Director at Intercept Games

Time warp now not only gives the player the ability to accelerate time, including while accelerating, an absolute game-changer for long-burn, interplanetary flights. The time warp controls also allow interaction with vehicle systems while paused, giving players the flexibility to issue commands at their leisure when they stop time; these last-second tweaks will prove invaluable when a landing inevitably goes awry!

In addition, Kerbal Space Program 2 offers a greatly enhanced visual and immersive audio experience. All the beloved celestial bodies from the original game have been remade using an all-new terrain system that allows for unprecedented detail and variety – the Kerbolar System is now rich with new points of interest to discover. Sound completes the player’s immersion, with rocket SFX sampled directly from real launches and a musical score that changes dynamically based on the flight conditions at hand.

“We have laid a foundation with Kerbal Space Program 2 that we plan to continue to build upon for many years to come,” said Michael Cook, Franchise Director of Kerbal Space Program 2 at Private Division. “Early Access is just the start of our journey. We will launch multiple big feature updates ultimately culminating in our 1.0 release.”

After Kerbal Space Program 2 launches in Early Access, Intercept Games will release multiple innovative features throughout the proceeding months. Some of the highlights to come include:

  • Next-Generation Technology: Players will unlock future technologies, allowing them to build at larger scales and use new fuels and propulsion systems. These capabilities will enable players to venture beyond the limits of the original Kerbolar System and into unexplored star systems.
  • Colonies: A highly requested and anticipated feature for the sequel, players will be able to locate and extract valuable resources, then use those materials to build custom bases on distant celestial bodies or in deep space. Colonies not only present their own physics challenge in construction, but these habitations are a necessary stepping stone to furthering deep space exploration and beyond.
  • Interstellar Travel: KSP2 will present players with the challenge of interstellar navigation. They must venture across the gulf of interstellar space inside fusion-powered megaships capable of incredible speeds. Upon arrival at new star systems, they will be able to deploy landers and rovers to explore the planets waiting to be discovered.
  • Multiplayer: Players will be able to both cooperate and compete with friends to explore space together and achieve historic milestones in their own space race. Multiplayer unlocks endless potential for adventures, completists, and “unexpected” vehicle collisions.
  • Modding: Kerbal fans are keen to share the plethora of mods available for the original game, and Intercept Games plans to make the sequel even more mod-friendly by releasing additional developments aimed to support the modding community.
  • And more: There will be plenty of quality-of-life improvements, bug fixes, features, and more as the game develops in Early Access, so stay tuned for updates.

We have laid a foundation with Kerbal Space Program 2 that we plan to continue to build upon for many years to come,

— Michael Cook, Franchise Director of Kerbal Space Program 2 

Today, Private Division and Intercept Games also announced an official partnership with Logitech G, a leading innovator of gaming technologies and gear, for Kerbal Space Program 2. Players can experience deeper immersion in space flight and enjoy lighting integrations that reflect the various intense states when blasting off by using Logitech G peripherals.

Kerbal Space Program 2 is available for an introductory price of $49.99 in Early Access on PC via Steam, Epic Games Store, Private Division Store, and other PC digital storefronts. The PlayStation 5 and Xbox X|S versions of Kerbal Space Program 2 are planned to release after the PC Early Access period with further details to be announced. Kerbal Space Program 2 is rated E by the ESRB. For more information on Kerbal Space Program 2, subscribe on YouTube, follow us on Twitter, join our Discord, become a fan on Facebook, and visit www.KerbalSpaceProgram.com.

 

Private Division is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO).

About Kerbal Space Program Franchise

 

In the Kerbal Space Program franchise, you run a space program for the Kerbals, little green beings known for their insatiable curiosity and high tolerance for danger. Assemble spacecraft using a wide array of modular parts and then test your creations in a universe of realistic physics. Launch your Kerbal crew into orbit and beyond, unlocking the secrets of the Kerbolar System as you explore a variety of planets and moons. As your space program evolves, you’ll pursue more ambitious missions, including daring rescues, on-orbit space station construction, and crewed voyages to the most distant planets!

 

The original Kerbal Space Program, created and developed by Squad, released on PC in April 2015* and has sold more than 5 million units worldwide. The title has been widely popular with the media and consumers alike, earning a Metacritic rating of 88** and a Steam user score of 95%***. Kerbal Space Program 2, developed by Intercept Games, will be the sequel to the original game and the second in the series for the franchise.

 

*Game became available through Steam Early Access in March 2013, and launched in April 2015.

 

**Metacritic score for PC as of February 21, 2023.

 

***Steam user score as of February 21, 2023.

 

About Intercept Games

 

Intercept Games is the developer behind Kerbal Space Program 2, the highly anticipated sequel the critically acclaimed space simulation game Kerbal Space Program. Comprised of a talented team, having shipped a multitude of titles across a variety of platforms, the team’s mission is to create incredible games that not only players will love but also reflect the deep values and commitment to excellence at Intercept Games. The studio aims to continue to provide unique games that not only entertain but can also inspire and make an impact for good.

 

About Private Division

 

Private Division is a developer-focused publisher that partners with the finest creative talent in the video game industry, empowering studios to develop the games that they are passionate about creating, while providing the support that they need to make their titles critically and commercially successful on a global scale. The Label publishes the Kerbal Space Program franchise, Ancestors: The Humankind Odyssey from Panache Digital Games, The Outer Worlds from Obsidian Entertainment, Disintegration from V1 Interactive, OlliOlli World and Rollerdrome from Roll7, and After Us from Piccolo Studio, with future unannounced projects in development with Moon Studios, Evening Star, Yellow Brick Games, and other esteemed independent developers. Private Division publishes the physical retail edition of Hades from Supergiant Games on PlayStation® and Xbox consoles. Private Division continues to build its internal studio capacity, with Roll7 and Intercept Games as internal developers for the Label. Private Division is headquartered in New York City with offices in Seattle, Las Vegas, Munich, and Singapore. For more information, please visit www.privatedivision.com.

 

About Take-Two Interactive Software

 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products principally through Rockstar Games, 2K, Private Division, and Zynga. Our products are currently designed for console gaming systems, PC, and Mobile including smartphones and tablets, and are delivered through physical retail, digital download, online platforms, and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO.

 

All trademarks and copyrights contained herein are the property of their respective holders.

 

Cautionary Note Regarding Forward-Looking Statements

 

Statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: risks relating to our combination with Zynga; the uncertainty of the impact of the COVID-19 pandemic and measures taken in response thereto; the effect that measures taken to mitigate the COVID-19 pandemic have on our operations, including our ability to timely deliver our titles and other products, and on the operations of our counterparties, including retailers and distributors; the effects of the COVID-19 pandemic on both consumer demand and the discretionary spending patterns of our customers as the situation with the pandemic continues to evolve; the risks of conducting business internationally; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; the timely release and significant market acceptance of our games; the ability to maintain acceptable pricing levels on our games; and risks associated with international operations.

 

Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

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