Announcement Archives - Private Division https://www.privatedivision.com/tag/announcement/ Private Division Official Website Mon, 22 Apr 2024 19:00:33 +0000 en-US hourly 1 https://wordpress.org/?v=5.8.10 https://www.privatedivision.com/wp-content/uploads/2019/03/cropped-private-division-logo-icon-32x32.png Announcement Archives - Private Division https://www.privatedivision.com/tag/announcement/ 32 32 Welcome Home, Hobbit! Private Division and Wētā Workshop Announce Tales of the Shire: A The Lord of the Rings Game https://www.privatedivision.com/2024/04/22/welcome-home-hobbit-private-division-and-weta-workshop-announce-tales-of-the-shire-a-the-lord-of-the-rings-game/ Mon, 22 Apr 2024 19:00:33 +0000 https://www.privatedivision.com/?p=7505 The post Welcome Home, Hobbit! Private Division and Wētā Workshop Announce Tales of the Shire: A The Lord of the Rings Game appeared first on Private Division.

]]>

Upcoming cosy The Lord of the Rings game set in the Middle-earth universe inspired by the books of J.R.R. Tolkien arrives later this year

Private Division, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), and Wētā Workshop, known for their work on the world of Middle-earth for The Lord of the Rings film trilogy, today revealed Tales of the Shire: A The Lord of the Rings Game, a cosy Hobbit life sim set in the Middle-earth universe of J.R.R. Tolkien. Developed by Wētā Workshop Game Studio, a wholly-owned subsidiary of Wētā Workshop, Tales of the Shire will launch in the second half of 2024 on the Nintendo Switch™ system, PlayStation 5, Xbox Series X|S, and PC via Steam.

In Tales of the Shire, experience the storybook return to Middle-earth’s most inviting region by living life as a Hobbit in the idyllic town of Bywater. Unwind in the breathtaking pastures, visit the townsfolks’ local shops, or even enjoy second breakfast. Help bring the community together and achieve official village status by throwing the greatest Bywater Festival the Shire has ever seen!

“We’re excited to provide players with the opportunity to fulfil their fantasy of living their own humble Hobbit life in the Shire,” said Kelly Tyson, Head of Product at Wētā Workshop. “Tales of the Shire brings a cosy new dimension to the way fans can experience Middle-earth, with plenty of wholesome, Hobbit-centric gameplay to win-over newcomers to the genre.”

Create and personalise a Hobbit with an array of customisations to experience the world of J.R.R. Tolkien’s beloved Middle-earth universe your own way. Settle in and decorate a cosy Hobbit home, choosing from an array of furniture and home décor to create your unique, humble abode. Then head outdoors to Bywater for plenty of cooking, fishing, foraging, gardening, and more relaxing activities in the Shire. Toss your lure to catch trout from the glistening waters of Bywater Pool, gather wild mushrooms, and then use the collected ingredients to bake a succulent pie to serve for luncheon. With a full belly, stroll back outside to explore the Shire and build relationships with the Bywater locals by helping them to build a garden, sharing one of the many daily Hobbit meals, and more.

“The team at Wētā Workshop is creating a brilliant representation of J.R.R. Tolkien’s beloved works that gives players the agency to create their own Hobbit experience in Middle-earth,” said Michael Worosz, Chief Strategy Officer, Take-Two Interactive, and Head of Private Division. “Players have been clamoring for a warm and inviting The Lord of the Rings game for years now, and it’s exactly what we’re delivering with Tales of the Shire.”

Middle-earth Enterprises have licensed the literary works of The Lord of the Rings series, providing Wētā Workshop Game Studio with the broadest creative license to interpret the underlying lore of the books.

 

Tales of the Shire: A The Lord of the Rings Game is coming later this year to the Nintendo Switch  system, PlayStation 5, Xbox Series X|S, and PC via Steam. Tales of the Shire is not yet rated by the ESRB. For more information, follow us on X, Facebook, Instagram, TikTok and visit www.talesoftheshire.com.

 

Private Division is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

About Middle-earth Enterprises

 

Middle-earth created by J.R.R. Tolkien is the definitive, deepest, richest and most beloved fantasy world of our time.  As its stewards and custodians, our goal is to consistently deliver a wealth of great content in both new, and known formats; to ensure Middle-earth’s rightful place as the world’s leading fantasy IP and brand, forever.  Inspired by our deep appreciation for the fictional world created by Professor Tolkien, we are dedicated to working with those providing highest quality products in accordance with best green business and sustainability practices, including fair trade, equality in the workplace, and a commitment to protect our earth, its wondrous beauty and the viability of every living creature.  Middle-earth Enterprises was acquired by the Embracer Group in 2022, and has been producing and licensing films, merchandise, electronic games, services, and live stage productions based upon The Lord of the Rings and The Hobbit books, for more than four decades. Visit our website at www.middleearth.com.

 

About Wētā Workshop

 

Wētā Workshop brings imaginary worlds to life by delivering concept design, physical effects, collectibles, immersive visitor experiences and games to the world’s entertainment and creative industries.

 

Established by Richard Taylor and Tania Rodger in 1987, we are best known for our screen work on The Lord of the Rings trilogy, Avatar, and Dune, our immersive visitor experiences, Gallipoli: The Scale of our War, Expo 2020 Dubai’s Mobility Pavilion and Wētā Workshop Unleashed. Based in Wellington, New Zealand, Wētā Workshop’s ground-breaking work has earned us multiple international awards. Wētā Workshop Game Studio was established in 2014 and is led by an experienced team of creative game developers and film veterans who bring Wētā Workshop’s signature storytelling, technical innovation and artistry to our games studio.

 

www.wetaworkshop.co.nz

 

About Private Division

 

Private Division is a developer-focused publisher that partners with the finest creative talent in the video game industry, empowering studios to develop the games that they are passionate about creating, while providing the support that they need to make their titles critically and commercially successful on a global scale. The Label publishes the Kerbal Space Program franchise, No Rest for the Wicked from Moon Studios, Tales of the Shire from Wētā Workshop, The Outer Worlds from Obsidian Entertainment, Ancestors: The Humankind Odyssey from Panache Digital Games, OlliOlli World and Rollerdrome from Roll7, Penny’s Big Breakaway from Evening Star, and more. Private Division has future unannounced projects in development with Bloober Team, Game Freak, and other esteemed independent developers. The Label publishes the physical retail edition of Hades from Supergiant Games on PlayStation®, Xbox Series X|S, and Xbox One. Private Division continues to build its internal studio capacity, with Roll7 and Intercept Games as internal developers for the Label. Private Division is headquartered in New York City with offices in Seattle and Munich. For more information, please visit www.privatedivision.com.

 

About Take-Two Interactive Software

 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe.  We develop and publish products principally through Rockstar Games, 2K, Private Division, and Zynga.  Our products are designed for console gaming systems, PC, and mobile, including smartphones and tablets.  We deliver our products through physical retail, digital download, online platforms, and cloud streaming services.  The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO.  For more corporate and product information please visit our website at http://www.take2games.com.

 

All trademarks and copyrights contained herein are the property of their respective holders.

 

Cautionary Note Regarding Forward-Looking Statements

 

The statements contained herein, which are not historical facts, including statements relating to Take-Two Interactive Software, Inc.’s (“Take-Two,” the “Company,” “we,” “us,” or similar pronouns) outlook, are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for our future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks, and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including risks relating to our combination with Zynga Inc.; the risks of conducting business internationally, including as a result of unforeseen geopolitical events; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; factors affecting our mobile business, such as player acquisition costs; the timely release and significant market acceptance of our games; the ability to maintain acceptable pricing levels on our games.

 

Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

The post Welcome Home, Hobbit! Private Division and Wētā Workshop Announce Tales of the Shire: A The Lord of the Rings Game appeared first on Private Division.

]]>
Private Division and Moon Studios Announce No Rest for the Wicked https://www.privatedivision.com/2023/12/07/private-division-and-moon-studios-announce-no-rest-for-the-wicked/ Fri, 08 Dec 2023 01:45:39 +0000 https://www.privatedivision.com/?p=7407 The post Private Division and Moon Studios Announce No Rest for the Wicked appeared first on Private Division.

]]>

More to be revealed during the ‘Wicked Inside’ showcase on March 1, 2024!

Private Division, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), and Moon Studios today announced No Rest for the Wicked, a mature, precision Action Role-Playing Game (ARPG) that is poised to reinvent the genre. This title is Moon’s bold foray into the genre after successfully launching two critically acclaimed, multiple award-winning games Ori and the Blind Forest and Ori and the Will of the Wisps. No Rest for the Wicked will be released in Early Access on PC (via Steam) in the first quarter of calendar 2024 during Take-Two’s Fiscal Year 2024, with a full release on PlayStation 5, Xbox Series X|S and PC planned for some time after Early Access. Check out the official trailer, which premiered during this year’s The Game Awards, on YouTube.

Further details about the game will be announced during “Wicked Inside”, a digital showcase airing on March 1, 2024, on Twitch and YouTube. For more information on “Wicked Inside”, subscribe on YouTube, follow us on X, become a fan on Facebook or Instagram, and visit www.NoRestForTheWicked.com.

No Rest for the Wicked introduces a hand-crafted world, rich in details and with an inimitable, “painting” art style. Players explore an intricate and vast island called Isola Sacra that allows them to experience verticality in a way that is unmatched in other ARPGs with spelunking depths of crypts, lush forests, and treacherous mountain passes. Each location is home to complex protagonists with their own problems, hidden treasures, ferocious creatures, and secrets to discover.

We have been dreaming of being able to contribute to the ARPG genre… After the success of Ori, it was clear to us that Moon was now mature enough to finally realize those dreams”

— Thomas Mahler, Co-Founder and Creative Director at Moon Studios

With No Rest for the Wicked’s brutal, precision-based combat system, Moon Studios is pushing the envelope on the art of combat. Fights in the game are animation-driven, direct, and tactile, allowing skilled players to combine visceral strikes and deadly moves. This innovative combat system results in a highly satisfying gameplay experience that is unique in isometric ARPGs, where skill and timing is required over simple “button-mashing.”

“We have been dreaming of being able to contribute to the ARPG genre that we all grew up with and love. After the success of Ori, it was clear to us that Moon was now mature enough to finally realize those dreams,” said Thomas Mahler, Co-Founder and Creative Director at Moon Studios. “We can’t wait to see how players will react to this entirely new take on the genre!”

For the past six years we’ve been hard at work on our dream passion project – a next-level ARPG, fueled by our love and ambition”

— Gennadiy Korol, Co-Founder, Technology and Production Director at Moon Studios

No Rest for the Wicked’s painterly art direction and brutal combat is complemented by a dark, mature narrative: In the year 841, a pivotal moment dawns upon the kingdom, marked by the passing of King Harol Bolein. A devastating conflict arises when a peaceful transition of power devolves into chaos.  In addition to this political turmoil, a deadly plague has reemerged on the remote island of Sacra, twisting the land and its inhabitants. Players must brandish their arms in an effort to quell both the grotesque beasts and the Kingdom’s invading army throughout a turbulent atmosphere where they are pulled in every direction.

“For the past six years we’ve been hard at work on our dream passion project – a next-level ARPG, fueled by our love and ambition for tight gameplay mechanics and world building,” said Gennadiy Korol, Co-Founder, Technology and Production Director at Moon Studios. “We are excited to reveal our own take on what we’ve always envisioned as the core canons of the ARPG genre, while taking the next steps to reimagine the elements we consider ripe for innovation.”

In No Rest for the Wicked’s multiplayer mode players can share their world and progress with up to three friends by their side in the campaign’s online co-op mode. Every quest, boss, and square foot of Isola Sacra is theirs to share with others…or they can simply venture off and do as they please.

“The wildly-talented team at Moon Studios has a proven track record of outstanding releases with a truly unique art style,” said Michael Worosz, Chief Strategy Officer, Take-Two Interactive, and Head of Private Division. “Bringing a game like ‘Wicked’ to the world is exactly the reason why we founded Private Division, and I can’t wait for gamers to experience what Moon has created.”

No Rest for the Wicked is in development and does not yet have an announced release date.  It is expected to first release in Early Access on Steam during Take-Two’s Fiscal Year 2024. A full release on PlayStation 5, Xbox Series X|S and PC is planned for some time after Early Access.  More details will be revealed during “Wicked Inside”, the digital showcase airing on March 1, 2024. No Rest for the Wicked is not yet rated by the ESRB.  For more information on No Rest for the Wicked, subscribe on YouTube, follow us on X, become a fan on Facebook or Instagram, and visit www.NoRestForTheWicked.com.

Private Division is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

About Moon Studios

 

Moon Studios is an independent video game development studio, founded in 2010 by Thomas Mahler and Gennadiy Korol. Moon Studios partnered with Microsoft to publish their first titles: In 2015, Moon Studios released Ori and the Blind Forest, which quickly became a critical darling and a huge commercial success. In 2016 they released the Ori and the Blind Forest Definitive Edition and ultimately followed up with their sequel, Ori and the Will of the Wisps in 2020. The sequel once again became a critical and commercial breakthrough title. The studio has won numerous awards for their work on the Ori series, including winning Best Art Direction at the 2015 Game Awards, a BAFTA and many others. In 2018, Moon Studios announced that they partnered with Private Division to publish their new project. Moon Studios mainly focuses on highly refined gameplay mechanics within its products and prides itself on an excessive ‘iterative polish’ process. Moon Studios was one of the first development studios in the industry to work fully remote: All team members are spread throughout the world, allowing Moon to work with the best and most talented people in the games industry.

 

About Private Division

 

Private Division is a developer-focused publisher that partners with the finest creative talent in the video game industry, empowering studios to develop the games that they are passionate about creating, while providing the support that they need to make their titles critically and commercially successful on a global scale. The Label publishes the Kerbal Space Program franchise, Ancestors: The Humankind Odyssey from Panache Digital Games, The Outer Worlds from Obsidian Entertainment, OlliOlli World and Rollerdrome from Roll7, After Us from Piccolo Studio, Penny’s Big Breakaway from Evening Star and more. Private Division has future unannounced projects in development with Moon Studios, Yellow Brick Games, Wētā Workshop, Game Freak, and other esteemed independent developers. The Label publishes the physical retail edition of Hades from Supergiant Games on PlayStation®, Xbox Series X|S, and Xbox One. Private Division continues to build its internal studio capacity, with Roll7 and Intercept Games as internal developers for the Label. Private Division is headquartered in New York City with offices in Seattle, Las Vegas, and Munich. For more information, please visit www.privatedivision.com.

 

About Take-Two Interactive Software

 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe.  We develop and publish products principally through Rockstar Games, 2K, Private Division, and Zynga.  Our products are designed for console gaming systems, PC, and mobile, including smartphones and tablets.  We deliver our products through physical retail, digital download, online platforms, and cloud streaming services.  The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO.  For more corporate and product information please visit our website at http://www.take2games.com.

 

All trademarks and copyrights contained herein are the property of their respective holders.

 

Cautionary Note Regarding Forward-Looking Statements

 

The statements contained herein, which are not historical facts, including statements relating to Take-Two Interactive Software, Inc.’s (“Take-Two,” the “Company,” “we,” “us,” or similar pronouns) outlook, are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for our future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks, and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including risks relating to our combination with Zynga Inc.; the risks of conducting business internationally, including as a result of unforeseen geopolitical events; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; factors affecting our mobile business, such as player acquisition costs; the timely release and significant market acceptance of our games; the ability to maintain acceptable pricing levels on our games.

 

Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

The post Private Division and Moon Studios Announce No Rest for the Wicked appeared first on Private Division.

]]>
Private Division Announces Kerbal Space Program Enhanced Edition Coming to PlayStation®5 and Xbox Series X|S this Fall https://www.privatedivision.com/2021/06/24/private-division-announces-kerbal-space-program-enhanced-edition-coming-to-playstation5-and-xbox-series-xs-this-fall/ Thu, 24 Jun 2021 13:00:31 +0000 https://www.privatedivision.com/?p=6754 The post Private Division Announces Kerbal Space Program Enhanced Edition Coming to PlayStation®5 and Xbox Series X|S this Fall appeared first on Private Division.

]]>

Critically acclaimed rocket-building, space-flight sim will bring multiple enhancements for players on the latest consoles

Private Division, Squad, and BlitWorks today announced that Kerbal Space Program Enhanced Edition is coming to PlayStation®5 and Xbox Series X|S this fall. Kerbal Space Program Enhanced Edition on these consoles will benefit from multiple hardware advancements and developments which allow for an upgraded resolution, improved framerate, advanced shaders, better textures, and additional performance improvements. Originally released for PlayStation®4 and Xbox One in January 2018, Kerbal Space Program Enhanced Edition on the latest consoles will also provide full support for a mouse and keyboard. In addition, existing owners of Kerbal Space Program Enhanced Edition on PlayStation 4 will receive a free upgrade to the PlayStation 5 version. Xbox One owners of Kerbal Space Program Enhanced Edition can upgrade to Xbox Series X|S version upon launch free of charge. Kerbal Space Program Enhanced Edition will be available digitally for purchase for $39.99.

“Today marks the celebration of the 10th anniversary of the original release of Kerbal Space Program, and over the last decade the team has continued to iterate and grow this incredible space sim into what it is today,” said Grant Gertz, Franchise Producer at Private Division. “Kerbal Space Program Enhanced Edition on the latest generation of consoles marks yet another great milestone for the game, introducing new players to the franchise, as well as providing existing console players with an upgraded experience for free.”

Timeline showcasing Kerbal Space Program Milestones and Real-life Space Achievements

In Kerbal Space Program, players take control of the development of the Kerbals’ space exploration program. Grounded in realistic aerodynamic and orbital physics, the game presents multiple challenges both in the assembly of functional spacecraft and the flight of these vehicles. Kerbal Space Program Enhanced Edition builds upon a strong foundation and incorporation of numerous content updates and improvements over the past decade with the franchise celebrating its 10th anniversary of the original game launch this week.

“It has been an amazing journey with Kerbal Space Program. We are so thankful to our community as we celebrate this monumental milestone of the game turning ten years old,” said Nestor Gomez, Head of Production at Squad. “Kerbal Space Program Enhanced Edition benefits from the advancements of new hardware, and we are excited to bring players a refreshed and refined experience with this release.”

Playing Kerbal Space Program Enhanced Edition on PlayStation 5 and Xbox Series X results in a technical boost, with the action running at Quad high definition 1440p and an improved framerate over previous console versions. Xbox Series S runs Kerbal Space Program at 1080p and also boasts better framerate. The additional system memory on these consoles results in a more stable game experience and allows for an increase of part count on player’s  crafts and contraptions. This release benefits from upgraded shaders and textures allowing for more stunning overall visual impressions for players. Kerbal Space Program Enhanced Edition for PlayStation 5 and Xbox Series X|S is the most advanced version of KSP on consoles to date and is a great primer for players looking to prepare for the launch of Kerbal Space Program 2 next year, during Take-Two’s fiscal year 2023.

 

Kerbal Space Program Enhanced Edition is rated E for Everyone by the ESRB. Kerbal Space Program Enhanced Edition is coming to PlayStation 5 and Xbox Series X|S. Players who own copies of Kerbal Space Program Enhanced Edition are eligible for a free upgrade to the new version of the game upon its release. The game will be available digitally and retails for $39.99. For more information on Kerbal Space Program Enhanced Edition, subscribe on YouTube, follow us on Twitter, become a fan on Facebook, and visit www.KerbalSpaceProgram.com.

 

Coming in 2022, during Take-Two’s fiscal year 2023, Kerbal Space Program 2 will launch on PC, via Steam and other digital storefronts, PlayStation 5, PlayStation 4, Xbox Series X|S, and Xbox One consoles. Kerbal Space Program 2 is not yet rated by the ESRB.

About Kerbal Space Program

 

In Kerbal Space Program, you take charge of the space program for the alien race known as the Kerbals. You have access to an array of parts to assemble a fully functional spacecraft that flies (or doesn’t) based on realistic aerodynamic and orbital physics. Launch your Kerbal crew into orbit and beyond (while keeping them alive) to explore moons and planets in the Kerbol solar system, constructing bases and space stations to expand the reach of your expedition.

 

Kerbal Space Program features three gameplay modes. In Science Mode, perform space experiments to unlock new technology and advance the knowledge of Kerbalkind. In Career Mode, also oversee every aspect of the space program, including construction, strategy, funding, upgrades, and more. In Sandbox, build any spacecraft you can think of, with all parts and technology in the game.

 

About Kerbal Space Program Franchise

 

The original Kerbal Space Program, created and with on-going development by Squad, released on PC in early beta in 2011, then official 1.0 release in April 2015* and has sold more than 5 million units worldwide. The title has been widely popular with the media and consumers alike, earning a Metacritic rating of 88** and a Steam user score of 94%***. Kerbal Space Program 2 is the sequel to the original game and the second in the series for the franchise. It is being developed by Intercept Games.

 

*Game first available in 2011, then became available through Steam Early Access in March 2013, and launched in April 2015.

 

**Metacritic score for PC as of June 23, 2021.

 

***Steam user score as of June 23, 2021 .

 

About Squad

 

Based in Mexico City, Squad are the developers of the critically acclaimed space simulation game, Kerbal Space Program. Comprised of an international team of talented, passionate, and ambitious individuals that love video games, space, and science, they have reinvented themselves into full-time video game development.

 

About Intercept Games

 

Intercept Games is the developer behind Kerbal Space Program 2, the highly anticipated sequel to 2011’s critically acclaimed space simulation game Kerbal Space Program. Comprised of a talented team, having shipped a multitude of titles across a variety of platforms, the team’s mission is to create incredible games that not only players will love but also reflect the deep values and commitment to excellence at Intercept Games. The studio aims to continue to provide unique games that not only entertain but can also inspire and make an impact for good.

 

About BlitWorks

 

Based in Barcelona and founded in 2012, BlitWorks is a porting and digital publishing studio notorious for the outstanding quality of its ports. Recent works include the conversion of acclaimed games such as Sonic CD, Jet Set Radio, FEZ, Spelunky, Bastion and Don’t Starve to all brands of consoles and mobile platforms. For more information and updates about BlitWorks please visit www.blitworks.com and follow http://www.twitter.com/blitworks.

 

About Private Division

 

Private Division is a developer-focused publisher that partners with the finest creative talent in the video game industry, empowering studios to develop the games that they are passionate about creating, while providing the support they need to make their titles critically and commercially successful on a global scale. The Label publishes the Kerbal Space Program franchise, OlliOlli World from Roll7, The Outer Worlds from Obsidian Entertainment, Ancestors: The Humankind Odyssey from Panache Digital Games, and more. Private Division also publishes the retail version of Hades from Supergiant Games for PlayStation and Xbox consoles. Private Division will publish new titles from Moon Studios and additional unannounced projects in development. Private Division is headquartered in New York City with offices in Seattle, Las Vegas, Munich, and Singapore. For more information, please visit www.privatedivision.com.

 

About Take-Two Interactive Software

 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe.  We develop and publish products principally through Rockstar Games, 2K, Private Division, Social Point, Playdots, and Nordeus.  Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms, and cloud streaming services.  The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO.  For more corporate and product information please visit our website at http://www.take2games.com.

 

All trademarks and copyrights contained herein are the property of their respective holders.

Cautionary Note Regarding Forward-Looking Statements

 

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: the uncertainty of the impact of the COVID-19 pandemic and measures taken in response thereto; the effect that measures taken to mitigate the COVID-19 pandemic have on our operations, including our ability to timely deliver our titles and other products, and on the operations of our counterparties, including retailers and distributors; the effects of the COVID-19 pandemic on both consumer demand and the discretionary spending patterns of our customers as the situation with the pandemic continues to evolve; our ability to successfully integrate Nordeus’ operations and employees; the risks of conducting business internationally; the impact of reductions in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of potential inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; the timely release and significant market acceptance of our games; the ability to maintain acceptable pricing levels on our games; and risks associated with international operations.

 

Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

The post Private Division Announces Kerbal Space Program Enhanced Edition Coming to PlayStation®5 and Xbox Series X|S this Fall appeared first on Private Division.

]]>
Private Division and Roll7 Announce OlliOlli World https://www.privatedivision.com/2021/04/14/private-division-and-roll7-announce-olliolli-world/ Wed, 14 Apr 2021 16:25:14 +0000 https://www.privatedivision.com/?p=6649 The post Private Division and Roll7 Announce OlliOlli World appeared first on Private Division.

]]>

New skateboarding action platformer with a unique style and flow-state gameplay rolls out this winter on multiple platforms

Private Division and Roll7 today announced that OlliOlli World will launch this winter digitally for the PlayStation®5 and PlayStation®4 system, the Xbox Series X|S and Xbox One consoles, PC, and Nintendo Switch™ system.

This skateboarding action-platformer marks a bold new direction in this critically acclaimed franchise and is bursting with personality. Players flip and flow through Radland, a vividly vibrant world full of colorful characters, as they search for the mystical skate gods on their quest for Gnarvana. Radland and its dwellers are delightfully weird and crafted with an outstanding, inimitable art style. In OlliOlli World players can customize character’s looks, tricks, and style before they explore levels with multiple paths, discovering all the hidden secrets of this gorgeous skate utopia.

Super tight controls combined with a highly-refined gameplay experience have always been pillars of OlliOlli. But now with OlliOlli World, the platformer ensures new players can enjoy the deep combo system and everything the game has to offer, while pros can really prove their skills, and master a vast number of moves with access to millions of unique levels in the game’s sandbox mode. Players can also compete against similarly skilled rivals around the globe in player leagues.

“We couldn’t be happier to finally bring the vision we’ve always had for the OlliOlli series to life with this ambitious new evolution,” said Simon Bennett, Co-CEO at Roll7. “We wanted to embrace the weird, wonderful, and diverse side of skateboarding culture with a game that’s all about going on a road trip with your friends, finding crazy spots, pulling mad tricks, and most of all, skating everything in sight!”

 

“We are thrilled working alongside Roll7 to push the OlliOlli series forward with a spectacular new art direction while staying true to its signature flow-state gameplay,” said Michael Worosz, Executive Vice President and Head of Private Division. “Flow-state is achieved through that perfect equilibrium of focus and relaxation – OlliOlli World boosts this unique feeling to unreached heights through an intuitive concept and perfected, ultra-tight controls.”

OlliOlli World marks the third entry in the beloved OlliOlli series from Roll7, the BAFTA and multi-award-winning London based independent studio famous for re-defining genres and creating remarkable games like OlliOlli, OlliOlli 2: Welcome to Olliwood, Laser League, and NOT A HERO.

 

OlliOlli World will launch digitally this winter during Take-Two’s fiscal year 2022 on PlayStation®5 and PlayStation®4 system, the Xbox Series XIS and Xbox One consoles, PC, and Nintendo Switch™ system. OlliOlli World is not yet rated by the ESRB. For more information on OlliOlli World, subscribe on YouTube, follow us on Twitter, become a fan on Facebook, and visit OlliOlliGame.com.

The post Private Division and Roll7 Announce OlliOlli World appeared first on Private Division.

]]>