Press Release Archives - Private Division https://www.privatedivision.com/category/press-release/ Private Division Official Website Thu, 18 Apr 2024 16:47:03 +0000 en-US hourly 1 https://wordpress.org/?v=5.8.1 https://www.privatedivision.com/wp-content/uploads/2019/03/cropped-private-division-logo-icon-32x32.png Press Release Archives - Private Division https://www.privatedivision.com/category/press-release/ 32 32 No Rest for the Wicked Available Now in Early Access https://www.privatedivision.com/2024/04/18/no-rest-for-the-wicked-available-now-in-early-access/ Thu, 18 Apr 2024 16:21:56 +0000 https://www.privatedivision.com/?p=7503 The post No Rest for the Wicked Available Now in Early Access appeared first on Private Division.

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Launch Trailer shows Epic Boss Battles amidst a dense, painterly art style

Private Division, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), and Moon Studios are proud to announce that No Rest for the Wicked is now available on PC (via Steam) Early Access for an introductory price of $35.99* on Steam and the Private Division Store.

Once purchased on Steam, No Rest for the Wicked is also playable by streaming the game via the NVIDIA GeForce NOW cloud gaming service (separate membership and sign-up required) — giving gamers instant access to GeForce PC performance on compatible PCs, Macs, SHIELD TVs, Android and iOS devices or Chromebooks without any downloads. Learn more about NVIDIA GeForce NOW here.

No Rest for the Wicked is a mature, precision Action Role-Playing Game (ARPG). The game features brutal combat, a richly detailed world, item crafting, and a customization system that enables your character to create unique equipment and housing with the help of your collection of artisans. No Rest for the Wicked features a deep plot supported by a rich cast of characters, all wrapped up in Moon’s signature visual style that is as beautiful as an oil painting. The game is Moon’s bold foray into the genre after successfully launching two critically acclaimed, multiple award-winning games – Ori and the Blind Forest and Ori and the Will of the Wisps.

 

No Rest for the Wicked’s launch trailer unveils the unique, painterly world of the game, where precise strikes and deadly moves drench the intricate game world in crimson hues, inviting players into a thrilling ARPG experience like no other. Check out Wicked’s Early Access Launch Trailer here.

No Rest for the Wicked has been a wild ride for all of us at Moon Studios, and we’re stoked to finally share it with the world through our Early Access launch,” said Thomas Mahler, Co-Founder and Creative Director at Moon Studios. “As hardcore Action RPG fans ourselves, this project is super-close to our hearts. We’re all about pushing the genre’s limits and giving players an unforgettable experience like no other. We’re not just making another Action RPG with No Rest for the Wicked. We’re aiming to redefine the genre and create something truly unique and unforgettable. We’re pushing the boundaries and challenging ourselves to deliver an experience like no other.”

With No Rest for the Wicked‘s precision-based battle system, Moon is redefining the art of combat. In No Rest for the Wicked, combat is animation-driven, direct, and tactile, empowering skilled players to execute visceral strikes and lethal manoeuvres. This innovative system promises players a deeply gratifying gameplay experience, distinguishing itself from conventional isometric ARPGs by emphasising skill and timing over simple ‘button-mashing’.

 

Moreover, combat serves as the catalyst for players to shape their unique class identities. Each weapon boasts its own distinctive move set and can be tailored further with runes, upgrades, and more. Players are not constrained by rigid class structures but are instead offered the freedom to define characters from a rich assortment of gear, enhancements, modifiers, and special abilities.

“Over the past six years, we’ve poured our hearts and souls into creating a next level ARPG experience, one that we hope will push the genre forward,” said Gennadiy Korol, Co-Founder, Technology, and Production Director at Moon Studios. “The Early Access launch of No Rest for the Wicked is a monumental achievement for our team and it marks a new chapter in our company’s history on the road towards 1.0. We thrive on seeing everyone’s reactions and we are committed to this project for the long run. Our team will be meticulously studying and reviewing player feedback as we continue to expand, refine, and perfect the game.”

The painterly art direction and visceral combat of No Rest for the Wicked are elevated by a mature, dark narrative. Set in the year 841, the kingdom faces a crucial moment with the passing of King Harol Bolein, sparking a catastrophic conflict as the peaceful transition of power descends into chaos. Amidst this political turmoil, a deadly plague resurfaces on the remote island of Sacra, corrupting both the land and its denizens. Players are thrust into the fray, wielding their weapons against grotesque beasts and the invading forces of the kingdom, navigating a turbulent atmosphere where every direction pulls them deeper into the maelstrom of chaos.

 

“What Moon Studios has accomplished with the Early Access launch of No Rest for the Wicked is truly remarkable, showcasing artistic and technical excellence,” said Paul Berry, Lead Producer for No Rest of the Wicked. “Private Division is delighted to collaborate with the exceptionally talented team at Moon Studios to further innovate the ARPG genre and embark on this game’s exciting journey.”

No Rest for the Wicked is poised for significant content expansions leading up to its 1.0 release. The game’s first update will introduce an innovative multiplayer experience, allowing players to team up together and compete against one another in PvP combat. The game’s second update will introduce a major expansion to the game’s world, featuring new enemies and storylines, with much more new content to follow thereafter. Stay tuned as No Rest for the Wicked continues to expand with exciting updates on the horizon.

 

No Rest for the Wicked is in development and launches in Early Access on Steam today, April 18, 2024. A full release on PlayStation 5, Xbox Series X|S and PC is planned for some time after Early Access. No Rest for the Wicked is rated M for Mature by the ESRB. For more information on No Rest for the Wicked, subscribe on YouTube, follow us on X, become a fan on Facebook or Instagram, and visit www.NoRestForTheWicked.com.

*   No Rest for the Wicked’s special introductory price is valid through 2nd May 2024 at 9am PT, after which, the SRP for the game will increase to $39.99. All pricing based on Private Division’s suggested retail price. Actual retail price may differ. See local store for pricing and terms.

 

Private Division is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

About Moon Studios

 

Moon Studios is an independent video game development studio, founded in 2010 by Thomas Mahler and Gennadiy Korol. Moon Studios partnered with Microsoft to publish their first titles: In 2015, Moon Studios released Ori and the Blind Forest, which quickly became a critical darling and a huge commercial success. In 2016 they released the Ori and the Blind Forest Definitive Edition and ultimately followed up with their sequel, Ori and the Will of the Wisps in 2020. The sequel once again became a critical and commercial breakthrough title. The studio has won numerous awards for their work on the Ori series, including winning Best Art Direction at the 2015 Game Awards, a BAFTA and many others. In 2018, Moon Studios announced that they partnered with Private Division to publish their new project. Moon Studios mainly focuses on highly refined gameplay mechanics within its products and prides itself on an excessive ‘iterative polish’ process. Moon Studios was one of the first development studios in the industry to work fully remote: All team members are spread throughout the world, allowing Moon to work with the best and most talented people in the games industry.

 

About Private Division

 

Private Division is a developer-focused publisher that partners with the finest creative talent in the video game industry, empowering studios to develop the games that they are passionate about creating, while providing the support that they need to make their titles critically and commercially successful on a global scale. The Label publishes the Kerbal Space Program franchise, Ancestors: The Humankind Odyssey from Panache Digital Games, The Outer Worlds from Obsidian Entertainment, OlliOlli World and Rollerdrome from Roll7, After Us from Piccolo Studio, Penny’s Big Breakaway from Evening Star and more. Private Division has future unannounced projects in development with Moon Studios, Yellow Brick Games, Wētā Workshop, Game Freak, and other esteemed independent developers. The Label publishes the physical retail edition of Hades from Supergiant Games on PlayStation®, Xbox Series X|S, and Xbox One. Private Division continues to build its internal studio capacity, with Roll7 and Intercept Games as internal developers for the Label. Private Division is headquartered in New York City with offices in Seattle, Las Vegas, and Munich. For more information, please visit www.privatedivision.com.

 

About Take-Two Interactive Software

 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe.  We develop and publish products principally through Rockstar Games, 2K, Private Division, and Zynga.  Our products are designed for console gaming systems, PC, and mobile, including smartphones and tablets.  We deliver our products through physical retail, digital download, online platforms, and cloud streaming services.  The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO.  For more corporate and product information please visit our website at http://www.take2games.com.

 

All trademarks and copyrights contained herein are the property of their respective holders.

 

Cautionary Note Regarding Forward-Looking Statements

 

The statements contained herein, which are not historical facts, including statements relating to Take-Two Interactive Software, Inc.’s (“Take-Two,” the “Company,” “we,” “us,” or similar pronouns) outlook, are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for our future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks, and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including risks relating to our combination with Zynga Inc.; the risks of conducting business internationally, including as a result of unforeseen geopolitical events; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; factors affecting our mobile business, such as player acquisition costs; the timely release and significant market acceptance of our games; the ability to maintain acceptable pricing levels on our games.

 

Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

The post No Rest for the Wicked Available Now in Early Access appeared first on Private Division.

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Penny’s Big Breakaway is Out Now! https://www.privatedivision.com/2024/02/21/pennys-big-breakaway-is-out-now/ Wed, 21 Feb 2024 14:00:04 +0000 https://www.privatedivision.com/?p=7485 The post Penny’s Big Breakaway is Out Now! appeared first on Private Division.

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The all-new 3D platforming game from Private Division and Evening Star has plenty of tricks up its sleeve. It’s time to YO!

News of the surprise launch was featured in today’s Nintendo Direct: Partner Showcase

Private Division, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), and Evening Star announced today that Penny’s Big Breakaway is out now for the Nintendo Switch™ family of systems, PlayStation 5, Xbox Series X|S, and PC via Steam. From the team that brought you Sonic Mania comes this imaginative new kinetic 3D platformer bursting with innovative gameplay.

Playing as Penny, the ‘yo-tagonist’, you swing, dash, flip, zip, and trick your way through a variety of challenging and beautifully stylized levels. Over the course of 11 exciting game worlds and dozens of levels, Penny and her comic Yo-Yo companion must escape capture from Eddie the Emperor and his penguin forces.

“Great platformers are iconic in our industry, and we think Penny’s Big Breakaway stands out as a truly unique and incredibly fun entry in such a beloved genre,” said Christian Whitehead, Creative Director at Evening Star. “We have been thrilled with the fan response of Penny’s Big Breakaway so far and can’t wait to see the leaderboards light up as players get into the game.”

Penny’s Big Breakaway provides non-stop action as you try to escape the impending penguin horde at every turn. These waddling, avian adversaries will burst from walls, rush over cliffs, and attempt to dogpile you to stop your progress. But don’t fret — Penny is an agile and acrobatic aerialist. You will jump, spin, and ride over a variety of brightly colored and complex terrains, featuring steep ramps, sharp ledges, massive cliffs, and more. Every obstacle is an opportunity to increase your speed, allowing you to use the environment to your advantage and gain a bit of breathing room from those flightless assailants in hot pursuit. Momentum is key, because in addition to Story Mode, Penny’s Big Breakaway also includes a Time Attack Mode, where you can try and achieve the perfect run and set high scores on the leaderboard for the world to see.

Penny isn’t the only star of this show: her trusty partner Yo-Yo, while largely to blame for causing this chase, provides plenty of abilities to assist in your getaway. Throughout the game, you can unlock tasty treats which her Yo-Yo can snack on. When consumed, these delicious items will temporarily unlock new power ups such as increased movement speed, a protective shield, and many more. In addition to powerups, Penny’s Yo-Yo can pick up various single-use tools, which can be used to bust down walls revealing secret treasure or magnetically attach to new surfaces for greater exploration. Her versatile Yo-Yo might be hungry for chaos, but it could also be just the trick to clear her name and absolve her of this massive mix-up.

“The team of developers at Evening Star have a strong track record in creating incredible platforming experiences, and with Penny’s Big Breakaway they’ve created an entry into the genre that’s nonstop fun with broad appeal,” said Rachael Berkman, Producer at Private Division. “From platforming enthusiasts to adamant speedrunners alike, we think Penny will capture the hearts of players around the world.”

Penny’s Big Breakaway is available now for the Nintendo Switch family of systems, PlayStation 5, Xbox Series X|S, and PC. Penny’s Big Breakaway is rated E for Everyone by the ESRB. For more information on Penny’s Big Breakaway, subscribe on YouTube, follow us on Twitter, become a fan on Facebook, follow on Instagram, and visit www.pennysbigbreakaway.com.

Private Division is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

About Evening Star

 

Evening Star is a boutique game studio founded in late 2018. Based in Los Angeles, with additional operations in London and Melbourne, Evening Star’s mission is to design fresh, fun games that stand the test of time. As a distributed team, a key tenet of Evening Star’s studio culture is strong communication. Though we may be separated by two oceans, we endeavor to foster a close-knit collaborative environment. We boldly explore new and exciting directions that push the boundaries of what Evening Star can achieve, while being mindful that good creativity comes from healthy and sustainable working practices. Above all, our passion for games and our unique backgrounds drives us to craft games imbued with our signature sense of style. Our team develops custom game engines that we use to create our games: the Star Engine and the Retro Engine. For more information, please visit www.eveningstar.studio.

 

About Private Division

 

Private Division is a developer-focused publisher that partners with the finest creative talent in the video game industry, empowering studios to develop the games that they are passionate about creating, while providing the support that they need to make their titles critically and commercially successful on a global scale. The Label publishes the Kerbal Space Program franchise, Ancestors: The Humankind Odyssey from Panache Digital Games, The Outer Worlds from Obsidian Entertainment, OlliOlli World and Rollerdrome from Roll7, Penny’s Big Breakaway from Evening Star, No Rest for the Wicked from Moon Studios, Tales of the Shire from Wētā Workshop, and more. Private Division has future unannounced projects in development with Bloober Team, Game Freak, and other esteemed independent developers. The Label publishes the physical retail edition of Hades from Supergiant Games on PlayStation®, Xbox Series X|S, and Xbox One. Private Division continues to build its internal studio capacity, with Roll7 and Intercept Games as internal developers for the Label. Private Division is headquartered in New York City with offices in Seattle and Munich. For more information, please visit www.privatedivision.com.

 

About Take-Two Interactive Software

 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe.  We develop and publish products principally through Rockstar Games, 2K, Private Division, and Zynga.  Our products are designed for console gaming systems, PC, and mobile, including smartphones and tablets.  We deliver our products through physical retail, digital download, online platforms, and cloud streaming services.  The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO.  For more corporate and product information please visit our website at http://www.take2games.com.

 

All trademarks and copyrights contained herein are the property of their respective holders.

 

Cautionary Note Regarding Forward-Looking Statements

 

The statements contained herein, which are not historical facts, including statements relating to Take-Two Interactive Software, Inc.’s (“Take-Two,” the “Company,” “we,” “us,” or similar pronouns) outlook, are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for our future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks, and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including risks relating to our combination with Zynga Inc.; the risks of conducting business internationally, including as a result of unforeseen geopolitical events; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; factors affecting our mobile business, such as player acquisition costs; the timely release and significant market acceptance of our games; the ability to maintain acceptable pricing levels on our games.

 

Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

The post Penny’s Big Breakaway is Out Now! appeared first on Private Division.

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Private Division and Moon Studios Announce No Rest for the Wicked https://www.privatedivision.com/2023/12/07/private-division-and-moon-studios-announce-no-rest-for-the-wicked/ Fri, 08 Dec 2023 01:45:39 +0000 https://www.privatedivision.com/?p=7407 The post Private Division and Moon Studios Announce No Rest for the Wicked appeared first on Private Division.

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More to be revealed during the ‘Wicked Inside’ showcase on March 1, 2024!

Private Division, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), and Moon Studios today announced No Rest for the Wicked, a mature, precision Action Role-Playing Game (ARPG) that is poised to reinvent the genre. This title is Moon’s bold foray into the genre after successfully launching two critically acclaimed, multiple award-winning games Ori and the Blind Forest and Ori and the Will of the Wisps. No Rest for the Wicked will be released in Early Access on PC (via Steam) in the first quarter of calendar 2024 during Take-Two’s Fiscal Year 2024, with a full release on PlayStation 5, Xbox Series X|S and PC planned for some time after Early Access. Check out the official trailer, which premiered during this year’s The Game Awards, on YouTube.

Further details about the game will be announced during “Wicked Inside”, a digital showcase airing on March 1, 2024, on Twitch and YouTube. For more information on “Wicked Inside”, subscribe on YouTube, follow us on X, become a fan on Facebook or Instagram, and visit www.NoRestForTheWicked.com.

No Rest for the Wicked introduces a hand-crafted world, rich in details and with an inimitable, “painting” art style. Players explore an intricate and vast island called Isola Sacra that allows them to experience verticality in a way that is unmatched in other ARPGs with spelunking depths of crypts, lush forests, and treacherous mountain passes. Each location is home to complex protagonists with their own problems, hidden treasures, ferocious creatures, and secrets to discover.

We have been dreaming of being able to contribute to the ARPG genre… After the success of Ori, it was clear to us that Moon was now mature enough to finally realize those dreams”

— Thomas Mahler, Co-Founder and Creative Director at Moon Studios

With No Rest for the Wicked’s brutal, precision-based combat system, Moon Studios is pushing the envelope on the art of combat. Fights in the game are animation-driven, direct, and tactile, allowing skilled players to combine visceral strikes and deadly moves. This innovative combat system results in a highly satisfying gameplay experience that is unique in isometric ARPGs, where skill and timing is required over simple “button-mashing.”

“We have been dreaming of being able to contribute to the ARPG genre that we all grew up with and love. After the success of Ori, it was clear to us that Moon was now mature enough to finally realize those dreams,” said Thomas Mahler, Co-Founder and Creative Director at Moon Studios. “We can’t wait to see how players will react to this entirely new take on the genre!”

For the past six years we’ve been hard at work on our dream passion project – a next-level ARPG, fueled by our love and ambition”

— Gennadiy Korol, Co-Founder, Technology and Production Director at Moon Studios

No Rest for the Wicked’s painterly art direction and brutal combat is complemented by a dark, mature narrative: In the year 841, a pivotal moment dawns upon the kingdom, marked by the passing of King Harol Bolein. A devastating conflict arises when a peaceful transition of power devolves into chaos.  In addition to this political turmoil, a deadly plague has reemerged on the remote island of Sacra, twisting the land and its inhabitants. Players must brandish their arms in an effort to quell both the grotesque beasts and the Kingdom’s invading army throughout a turbulent atmosphere where they are pulled in every direction.

“For the past six years we’ve been hard at work on our dream passion project – a next-level ARPG, fueled by our love and ambition for tight gameplay mechanics and world building,” said Gennadiy Korol, Co-Founder, Technology and Production Director at Moon Studios. “We are excited to reveal our own take on what we’ve always envisioned as the core canons of the ARPG genre, while taking the next steps to reimagine the elements we consider ripe for innovation.”

In No Rest for the Wicked’s multiplayer mode players can share their world and progress with up to three friends by their side in the campaign’s online co-op mode. Every quest, boss, and square foot of Isola Sacra is theirs to share with others…or they can simply venture off and do as they please.

“The wildly-talented team at Moon Studios has a proven track record of outstanding releases with a truly unique art style,” said Michael Worosz, Chief Strategy Officer, Take-Two Interactive, and Head of Private Division. “Bringing a game like ‘Wicked’ to the world is exactly the reason why we founded Private Division, and I can’t wait for gamers to experience what Moon has created.”

No Rest for the Wicked is in development and does not yet have an announced release date.  It is expected to first release in Early Access on Steam during Take-Two’s Fiscal Year 2024. A full release on PlayStation 5, Xbox Series X|S and PC is planned for some time after Early Access.  More details will be revealed during “Wicked Inside”, the digital showcase airing on March 1, 2024. No Rest for the Wicked is not yet rated by the ESRB.  For more information on No Rest for the Wicked, subscribe on YouTube, follow us on X, become a fan on Facebook or Instagram, and visit www.NoRestForTheWicked.com.

Private Division is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

About Moon Studios

 

Moon Studios is an independent video game development studio, founded in 2010 by Thomas Mahler and Gennadiy Korol. Moon Studios partnered with Microsoft to publish their first titles: In 2015, Moon Studios released Ori and the Blind Forest, which quickly became a critical darling and a huge commercial success. In 2016 they released the Ori and the Blind Forest Definitive Edition and ultimately followed up with their sequel, Ori and the Will of the Wisps in 2020. The sequel once again became a critical and commercial breakthrough title. The studio has won numerous awards for their work on the Ori series, including winning Best Art Direction at the 2015 Game Awards, a BAFTA and many others. In 2018, Moon Studios announced that they partnered with Private Division to publish their new project. Moon Studios mainly focuses on highly refined gameplay mechanics within its products and prides itself on an excessive ‘iterative polish’ process. Moon Studios was one of the first development studios in the industry to work fully remote: All team members are spread throughout the world, allowing Moon to work with the best and most talented people in the games industry.

 

About Private Division

 

Private Division is a developer-focused publisher that partners with the finest creative talent in the video game industry, empowering studios to develop the games that they are passionate about creating, while providing the support that they need to make their titles critically and commercially successful on a global scale. The Label publishes the Kerbal Space Program franchise, Ancestors: The Humankind Odyssey from Panache Digital Games, The Outer Worlds from Obsidian Entertainment, OlliOlli World and Rollerdrome from Roll7, After Us from Piccolo Studio, Penny’s Big Breakaway from Evening Star and more. Private Division has future unannounced projects in development with Moon Studios, Yellow Brick Games, Wētā Workshop, Game Freak, and other esteemed independent developers. The Label publishes the physical retail edition of Hades from Supergiant Games on PlayStation®, Xbox Series X|S, and Xbox One. Private Division continues to build its internal studio capacity, with Roll7 and Intercept Games as internal developers for the Label. Private Division is headquartered in New York City with offices in Seattle, Las Vegas, and Munich. For more information, please visit www.privatedivision.com.

 

About Take-Two Interactive Software

 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe.  We develop and publish products principally through Rockstar Games, 2K, Private Division, and Zynga.  Our products are designed for console gaming systems, PC, and mobile, including smartphones and tablets.  We deliver our products through physical retail, digital download, online platforms, and cloud streaming services.  The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO.  For more corporate and product information please visit our website at http://www.take2games.com.

 

All trademarks and copyrights contained herein are the property of their respective holders.

 

Cautionary Note Regarding Forward-Looking Statements

 

The statements contained herein, which are not historical facts, including statements relating to Take-Two Interactive Software, Inc.’s (“Take-Two,” the “Company,” “we,” “us,” or similar pronouns) outlook, are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for our future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks, and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including risks relating to our combination with Zynga Inc.; the risks of conducting business internationally, including as a result of unforeseen geopolitical events; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; factors affecting our mobile business, such as player acquisition costs; the timely release and significant market acceptance of our games; the ability to maintain acceptable pricing levels on our games.

 

Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

The post Private Division and Moon Studios Announce No Rest for the Wicked appeared first on Private Division.

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Rollerdrome Now Available on Xbox Series X|S and Windows PC https://www.privatedivision.com/2023/11/28/rollerdrome-now-available-on-xbox-series-xs-and-windows-pc/ Tue, 28 Nov 2023 17:01:19 +0000 https://www.privatedivision.com/?p=7394 The post Rollerdrome Now Available on Xbox Series X|S and Windows PC appeared first on Private Division.

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Critically acclaimed shooter-skater rolls out for Xbox and PC 

Play now with Xbox Game Pass for console, PC, and cloud 

Rollerdrome Xbox & WIndows PC Launch Trailer

Private Division and Roll7 today announced that Rollerdrome, the imaginative third-person shooter-skater, is now available on Xbox Series X|S and Windows PC. Rollerdrome is a thrilling single-player game which pits you in intense arena combat. Melding fluid movement, visceral combat, and technical tricks, the title aims to create an experience described as “flow-state mayhem.” Can you battle your way to the top and become the next Rollerdrome champion? 

“Looking back to the conception of the game, we wanted Rollerdrome to be fast, fluid, and exciting – we were shown an early gameplay prototype by the Creative Director Paul Rabbitte, and seeing the potential, we quickly assembled an incredibly talented team to turn what was a promising concept into a visceral and stylish game,” said Tom Hegarty, Founder and Studio Head at Roll7. “I’m now super excited that we are able to share it, once more, with a whole new group of Xbox and PC players.” 

 

The game is set in 2030, you play the role of Kara Hassan, a new contender in the Rollerdrome tournament. In Rollerdrome, you face a series of gauntlets against the deadly House Players. By combining eliminations with stylish tricks, you will earn the favor of the destruction-loving crowd and, potentially, your freedom.  Strap on your skates and load your clip. Victory is survival.  

 

“We knew we had something special last year when Rollerdrome was first released, and that feeling was validated by critics and players from around the world. The overwhelming positive reaction fueled our development and helped us bring it to other platforms,” said Krystal Lim, Producer at Private Division. “Now, it is as if we are launching this game anew, and we are lucky to be able to share it with a whole new audience. 

 

Rollerdrome presents a unique, retro-futuristic universe beautifully drawn in a comic-book inspired art style. The game pays homage to extreme action sports games through a ‘70s lens of a classic third-person shooter. Not only does this graphic novel style capture the look and feel of this world, but it also reinforces the visceral combat in a clear and discernable manner. The bold color palette and character outlines draw your eyes to focus on the next incoming threat, direction to turn, or the necessary goal – even when a massive rocket explosion or spray of bullets races towards you.   

 

Rollerdrome is developed by Roll7, the BAFTA and multi-award-winning London-based studio famous for making beloved and remarkable games like OlliOlli, OlliOlli 2: Welcome to Olliwood, OlliOlli World, Laser League, and NOT A HERO.   

 

Rollerdrome is available for digital download for $29.99 on Xbox Series X|S and Windows PC. It is available to play now with Xbox Game Pass for console, PC, and cloud. The game is also available for digital download on PlayStation®5, PlayStation®4 as well as on PC via Steam. Rollerdrome is rated M for Mature by the ESRB. For more information on Rollerdrome, subscribe on YouTube, follow us on Twitter, become a fan on Facebook, and visit www.RollerdromeGame.com.  

   

To stay up to date on announcements from Private Division, sign up for the newsletter: https://www.privatedivision.com/newsletter/.  

 

Private Division is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO).   

 

All trademarks and copyrights contained herein are the property of their respective holders.  

About Roll7
 

Now a Private Division studio, Roll7 is a BAFTA and multi-award winning video game developer based in London. Since 2008, the studio has re-defined genres, creating award winning games that engage players with remarkable worlds, stylish visuals and intuitive, deep mechanics. The studio has been run as a distributed operation since 2015 and as such is a magnet for some of the most remarkable development talent from across the UK and around the world. Roll7 is best known for the OlliOlli Series, NOT A HERO, and Laser League. Roll7 is a wholly-owned studio of Private Division and Take-Two Interactive Software.  

 

About Private Division 

 

Private Division is a developer-focused publisher that partners with the finest creative talent in the video game industry, empowering studios to develop the games that they are passionate about creating, while providing the support that they need to make their titles critically and commercially successful on a global scale. The Label publishes the Kerbal Space Program franchise, Ancestors: The Humankind Odyssey from Panache Digital Games, The Outer Worlds from Obsidian Entertainment, Disintegration from V1 Interactive, OlliOlli World and Rollerdrome from Roll7, and After Us from Piccolo Studio, with future unannounced projects in development with Moon Studios, Evening Star, Yellow Brick Games, Game Freak, and other esteemed independent developers. Private Division publishes the physical retail edition of Hades from Supergiant Games on PlayStation® and Xbox consoles. Private Division continues to build its internal studio capacity, with Roll7 and Intercept Games as internal developers for the Label. Private Division is headquartered in New York City with offices in Seattle, Las Vegas, and Munich. For more information, please visit www.privatedivision.com.  

 

About Take-Two Interactive Software 

 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products principally through Rockstar Games, 2K, Private Division, and Zynga. Our products are currently designed for console gaming systems, PC, and Mobile including smartphones and tablets, and are delivered through physical retail, digital download, online platforms, and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO.  

 

Cautionary Note Regarding Forward-Looking Statements 

 

The statements contained herein, which are not historical facts, including statements relating to Take-Two Interactive Software, Inc.’s (“Take-Two,” the “Company,” “we,” “us,” or similar pronouns) outlook, are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for our future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks, and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including risks relating to our combination with Zynga Inc.; the risks of conducting business internationally, including as a result of unforeseen geopolitical events; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; factors affecting our mobile business, such as player acquisition costs; the timely release and significant market acceptance of our games; the ability to maintain acceptable pricing levels on our games. 

  

Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise. 

 

The post Rollerdrome Now Available on Xbox Series X|S and Windows PC appeared first on Private Division.

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Private Division and Evening Star Announce Penny’s Big Breakaway https://www.privatedivision.com/2023/06/21/private-division-and-evening-star-announce-pennys-big-breakaway/ Wed, 21 Jun 2023 14:38:40 +0000 https://www.privatedivision.com/?p=7318 The post Private Division and Evening Star Announce Penny’s Big Breakaway appeared first on Private Division.

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From the team that brought you Sonic Mania comes an all-new 3D platforming game with plenty of tricks up its sleeve. Ready, set, YO!

Private Division, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), and Evening Star today announced an imaginative new platforming action game, Penny’s Big Breakaway, coming to Nintendo Switch™, PlayStation 5, Xbox Series X|S, and PC early next year. Prepare yourself for a beautifully stylized, colorful adventure in which you play Penny, the ‘yo-tagonist’, and try to escape an endless, bumbling penguin army as you swing, dash, flip, zip, and trick your way through a variety of challenging levels.

In Penny’s Big Breakaway, you play Penny, an aspiring court performer who is on the run after her yo-yo created quite the commotion during her audition at the royal palace. In response, Eddie the Emperor commands his loyal penguin forces to capture Penny and her stringed companion, Yo-Yo. The chase is then on, and it is up to you to help our hero escape capture over the course of 12 vibrant, geometric worlds!

“At Evening Star, we have a deep passion for expressive, character-driven games that focus on a concise and satisfying move-set. For our debut title, we challenged ourselves to bring that approach into not only a new IP, but to an entire 3D world,” said Christian Whitehead, Creative Director at Evening Star. “Penny’s Big Breakaway has been a wonderful opportunity for our team to grow creatively and technically as a studio, and we can’t wait for players to perform plenty of slick tricks with Penny and Yo-Yo!”

Built on Evening Star’s proprietary own Star Engine, Penny’s Big Breakaway provides non-stop action as you try to escape the impending penguin horde in each level. These waddling, avian adversaries will burst from walls, rush over cliffs, and attempt to dogpile you in an attempt to stop your progress at every turn. But don’t fret — Penny is an agile and acrobatic aerialist. You will jump, spin, and ride over a variety of brightly colored and complex terrain, featuring steep ramps, sharp ledges, massive cliffs, and more. Each obstacle is an opportunity to increase your speed and gain a bit of breathing room from those flightless assailants in hot pursuit. Be sure to keep up your momentum while playing, because in addition to Story Mode, Penny’s Big Breakaway also includes a Time Attack Mode, where you can try and achieve the perfect run and set high scores on the leaderboard for the world to see.

Penny isn’t the only star of this show: her trusty partner Yo-Yo, while largely to blame for causing this chase, provides plenty of abilities to assist in your getaway. Throughout the game, you can find tasty treats which her yo-yo can snack on. When consumed, these delicious items will temporarily unlock new power ups such as increased movement speed, a protective shield, and more. In addition to powerups, Penny’s yo-yo can pick up a variety of single-use tools, which can be used to bust down an area revealing secret treasure or magnetically pull in collectibles just outside Penny’s reach. Her versatile yo-yo might be hungry for chaos, but it could also be just the trick to clear her name and absolve her of this massive mix-up.

“Evening Star are experts in the platforming genre, having been entrusted with an iconic gaming franchise, and delivered one of the best platforming experiences in recent years,” said Michael Worosz, Chief Strategy Officer, Take-Two Interactive, and Head of Private Division. “Penny’s Big Breakaway is an exciting debut title that brings an all-new protagonist to life in a memorable world, and it has an enormous opportunity to be a smashing success due to its broad appeal.”

Penny’s Big Breakaway is planned to release for Nintendo Switch, PlayStation 5, Xbox Series X|S, and PC early next year during Take-Two’s Fiscal Year 2024. Penny’s Big Breakaway is not yet rated by the ESRB. For more information on Penny’s Big Breakaway, subscribe on YouTube, follow us on Twitter, become a fan on Facebook, follow on Instagram, and visit www.pennysbigbreakaway.com.

 

Private Division is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

About Evening Star

 

Evening Star is a boutique game studio founded in late 2018. Based in Los Angeles, with additional operations in London and Melbourne, Evening Star’s mission is to design fresh, fun games that stand the test of time. As a distributed team, a key tenet of Evening Star’s studio culture is strong communication. Though we may be separated by two oceans, we endeavor to foster a close-knit collaborative environment. We boldly explore new and exciting directions that push the boundaries of what Evening Star can achieve, while being mindful that good creativity comes from healthy and sustainable working practices. Above all, our passion for games and our unique backgrounds drives us to craft games imbued with our signature sense of style. Our team develops custom game engines that we use to create our games: the Star Engine and the Retro Engine. For more information, please visit www.eveningstar.studio.

 

 

About Private Division

 

Private Division is a developer-focused publisher that partners with the finest creative talent in the video game industry, empowering studios to develop the games that they are passionate about creating, while providing the support that they need to make their titles critically and commercially successful on a global scale. The Label publishes the Kerbal Space Program franchise, Ancestors: The Humankind Odyssey from Panache Digital Games, The Outer Worlds from Obsidian Entertainment, OlliOlli World and Rollerdrome from Roll7, After Us from Piccolo Studio, Penny’s Big Breakaway from Evening Star and more. Private Division has future unannounced projects in development with Moon Studios, Yellow Brick Games, Wētā Workshop, Game Freak, and other esteemed independent developers. The Label publishes the physical retail edition of Hades from Supergiant Games on PlayStation® and Xbox consoles. Private Division continues to build its internal studio capacity, with Roll7 and Intercept Games as internal developers for the Label. Private Division is headquartered in New York City with offices in Seattle, Las Vegas, and Munich. For more information, please visit www.privatedivision.com.

 

About Take-Two Interactive Software

 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products principally through Rockstar Games, 2K, Private Division, and Zynga. Our products are currently designed for console gaming systems, PC, and Mobile including smartphones and tablets, and are delivered through physical retail, digital download, online platforms, and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO.

 

All trademarks and copyrights contained herein are the property of their respective holders.

 

Cautionary Note Regarding Forward-Looking Statements

 

Statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: risks relating to our combination with Zynga; the uncertainty of the impact of the COVID-19 pandemic and measures taken in response thereto; the effect that measures taken to mitigate the COVID-19 pandemic have on our operations, including our ability to timely deliver our titles and other products, and on the operations of our counterparties, including retailers and distributors; the effects of the COVID-19 pandemic on both consumer demand and the discretionary spending patterns of our customers as the situation with the pandemic continues to evolve; the risks of conducting business internationally; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; the timely release and significant market acceptance of our games; the ability to maintain acceptable pricing levels on our games; and risks associated with international operations.

 

Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

The post Private Division and Evening Star Announce Penny’s Big Breakaway appeared first on Private Division.

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After Us Now Available for PC, PlayStation 5, and Xbox Series X|S https://www.privatedivision.com/2023/05/23/after-us-now-available-for-pc-playstation-5-and-xbox-series-xs/ Tue, 23 May 2023 15:05:20 +0000 https://www.privatedivision.com/?p=7299 The post After Us Now Available for PC, PlayStation 5, and Xbox Series X|S appeared first on Private Division.

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From Piccolo Studio, the award-winning developers behind Arise: A Simple Story, comes an emotional adventure platforming game that challenges the player to restore life on Earth

To celebrate launch, Private Division has made a charitable donation to The Nature Conservancy

Private Division and Piccolo Studio are proud to announce that After Us is now available on PC, PlayStation 5, and Xbox Series X|S. Explore a surrealistic world as Gaia, the Spirit of Life, in a quest to restore a bleak and broken planet by reviving the spirits of animals. This third-person adventure game combines platforming, puzzle solving, and Piccolo Studio’s signature style of emotional storytelling to create an unforgettable experience. Will you be able to fight back the darkness to return hope to the world in After Us?

“With After Us we sought to make a game that inspires and challenges players”

— Jordi Ministral, Game Director at Piccolo Studio

Private Division has made a charitable donation to The Nature Conservancy to celebrate the release of After Us. In this heartfelt game, players help restore nature by growing plants and trees, reviving extinct animals, and prevailing over the consequences of climate change. “We hope After Us brings more awareness to the efforts being made across the globe by so many fantastic organizations like The Nature Conservancy, each striving to create a brighter future for our planet,” said Michael Worosz, Chief Strategy Officer, Take-Two Interactive, and Head of Private Division.

Players traverse multiple biomes in After Us, tiptoeing carefully across tightropes high above a wasteland of a crumbling city, navigating treacherous waters of sunken ships, and dodging deadly traps while outrunning the watchful eye of the Devourers, oil-covered lumbering adversaries set on consuming all remaining life. Using her burst of life ability, Gaia emits radiant energy and light to regrow lost fields, sprout massive trees, and unlock new paths to travel.

“With After Us we sought to make a game that inspires and challenges players,” said Jordi Ministral, Game Director at Piccolo Studio. “At the core, we ask what kind of world we may leave behind. While seemingly dark at times, we ultimately want to share a message of hope and can’t wait to see the reactions from players.”

There are over 100 different animal spirits to collect in After Us. Players learn the final fates of various majestic creatures, such as the last whale, the final eagle caged, and the last deer hunted down. Each new environment presents new challenges and tells the stories of these beasts’ final moments before their climactic moment of rebirth. In addition to these great spirits, players can discover several other wildlife, including cats, squirrels, fish, horses, and more. Once found, these animals will begin to appear throughout the world: serene spiritual reflections of the inhabitants who once roamed Earth.

“Piccolo Studio showcases their strengths and abilities to craft an unconventional game that is sure to leave a heartfelt and poignant impression.”

— Naomi Steele, Senior Producer at Private Division

After Us dares players to discover what happened to our planet through imaginative and evocative environmental storytelling. Players will encounter gorgeous vistas and sweeping, destruction-strewn scenery offering moments of reflection. What choices led to the creation of this wasteland? Players will unlock hidden memories to learn about the tragedy and beauty of daily life. There are puzzles to be solved, which reveal glimpses into the devastating actions that led to this world. And ultimately, by unraveling these mysteries, players will discover the complete story behind After Us.

After Us is meant not only to entertain but enlighten players. It is a title we are incredibly proud to be launching today,” said Naomi Steele, Senior Producer at Private Division. “Piccolo Studio showcases their strengths and abilities to craft an unconventional game that is sure to leave a heartfelt and poignant impression.”

After Us is available now for PC on Steam, PlayStation 5, and Xbox Series X|S for $29.99 MSRP. After Us is rated T for Teen by the ESRB. For more information on After Us, subscribe on YouTube, follow us on Twitter, become a fan on Facebook, follow on Instagram, and visit www.afterusgame.com.

 

Private Division is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

About Piccolo Studio

 

Piccolo Studio is a developer from Barcelona, Spain, crafting creative and emotional games. Piccolo Studio’s identity relies in the use of unique, original game design, art direction and sound to deliver memorable interactive experiences. Piccolo Studio released Arise: A Simple Story in 2019 for PS4, Xbox One and PC, and a Nintendo Switch version was launched in April 2022. After Us is the second game of the studio.

 

About Private Division

 

Private Division is a developer-focused publisher that partners with the finest creative talent in the video game industry, empowering studios to develop the games that they are passionate about creating, while providing the support that they need to make their titles critically and commercially successful on a global scale. The Label publishes the Kerbal Space Program franchise, Ancestors: The Humankind Odyssey from Panache Digital Games, The Outer Worlds from Obsidian Entertainment, Disintegration from V1 Interactive, OlliOlli World and Rollerdrome from Roll7, and After Us from Piccolo Studio, with future unannounced projects in development with Moon Studios, Evening Star, Yellow Brick Games, Game Freak, and other esteemed independent developers. Private Division publishes the physical retail edition of Hades from Supergiant Games on PlayStation® and Xbox consoles. Private Division continues to build its internal studio capacity, with Roll7 and Intercept Games as internal developers for the Label. Private Division is headquartered in New York City with offices in Seattle, Las Vegas, and Munich. For more information, please visit www.privatedivision.com.

 

About Take-Two Interactive Software

 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products principally through Rockstar Games, 2K, Private Division, and Zynga. Our products are currently designed for console gaming systems, PC, and Mobile including smartphones and tablets, and are delivered through physical retail, digital download, online platforms, and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO.

 

All trademarks and copyrights contained herein are the property of their respective holders.

 

Cautionary Note Regarding Forward-Looking Statements

 

Statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: risks relating to our combination with Zynga; the uncertainty of the impact of the COVID-19 pandemic and measures taken in response thereto; the effect that measures taken to mitigate the COVID-19 pandemic have on our operations, including our ability to timely deliver our titles and other products, and on the operations of our counterparties, including retailers and distributors; the effects of the COVID-19 pandemic on both consumer demand and the discretionary spending patterns of our customers as the situation with the pandemic continues to evolve; the risks of conducting business internationally; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; the timely release and significant market acceptance of our games; the ability to maintain acceptable pricing levels on our games; and risks associated with international operations.

 

Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

The post After Us Now Available for PC, PlayStation 5, and Xbox Series X|S appeared first on Private Division.

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Private Division Announces Publishing Partnership with Game Freak https://www.privatedivision.com/2023/05/09/private-division-announces-publishing-partnership-with-game-freak/ Tue, 09 May 2023 19:59:45 +0000 https://www.privatedivision.com/?p=7271 The post Private Division Announces Publishing Partnership with Game Freak appeared first on Private Division.

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World-renowned Japanese development team creating ambitious new action-adventure IP

Private Division, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), today announced a partnership to publish a new title from Game Freak. Founded in 1989, the Japanese development company has created dozens of hit games, including more than 30 entries in the Pokémon franchise, which is widely recognized as one of the best-selling game series of all time. Private Division will publish a brand-new action-adventure IP from Game Freak, codenamed Project Bloom. To celebrate this announcement, Private Division and Game Freak have unveiled the first piece of concept art for the game.

From the beginning, Private Division was the publisher we wanted to work with on our new game. Their track record and global expertise give us all the confidence to create a sweeping new action-adventure game that we can’t wait to share more about in the future.

— Kota Furushima, Director at Game Freak

“We’re thrilled to have the opportunity to create new IP that is bold and tonally different from our prior work,” said Kota Furushima, Director at Game Freak. “From the beginning, Private Division was the publisher we wanted to work with on our new game. Their track record and global expertise give us all the confidence to create a sweeping new action-adventure game that we can’t wait to share more about in the future.”

“Over the past three decades, you’d be hard pressed to find a studio which has released more iconic hits than Game Freak,” said Michael Worosz, Chief Strategy Officer, Take-Two Interactive, and Head of Private Division. “We’re ready to help Game Freak unleash their potential and we’re honored to be the first Western publisher to work alongside this exceptionally talented and proven team to bring a bold new IP to market.”

 

Project Bloom is in early development and does not yet have an announced release date. It is expected to launch during Take-Two’s Fiscal Year 2026. Private Division and Game Freak look forward to sharing more details about this game in the future.

We’re ready to help Game Freak unleash their potential and we’re honored to be the first Western publisher to work alongside this exceptionally talented and proven team to bring a bold new IP to market.

— Michael Worosz, Chief Strategy Officer, Take-Two Interactive, and Head of Private Division

To stay up to date on announcements from Private Division, sign up for the newsletter: https://www.privatedivision.com/newsletter/

 

Private Division is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO).

About Game Freak

 

Game Freak is the creator of “Pokémon” and the developer of the original “Pokémon” game series. The “Pokémon” series has sold 297 million units worldwide (as of March 2022), the largest cumulative total for an RPG. Outside of video games, the series has also been adapted into such media as card games, anime, movies, and merchandise to be enjoyed around the globe. In recent years, the company has been actively developing new titles in addition to the “Pokémon” series.

 

About Private Division

 

Private Division is a developer-focused publisher that partners with the finest creative talent in the video game industry, empowering studios to develop the games that they are passionate about creating, while providing the support that they need to make their titles critically and commercially successful on a global scale. The Label publishes the Kerbal Space Program franchise, Ancestors: The Humankind Odyssey from Panache Digital Games, The Outer Worlds from Obsidian Entertainment, OlliOlli World and Rollerdrome from Roll7, After Us from Piccolo Studio, and more. Private Division has future unannounced projects in development with Moon Studios, Evening Star, Yellow Brick Games, Wētā Workshop, Game Freak, and other esteemed independent developers. The Label publishes the physical retail edition of Hades from Supergiant Games on PlayStation® and Xbox consoles. Private Division continues to build its internal studio capacity, with Roll7 and Intercept Games as internal developers for the Label. Private Division is headquartered in New York City with offices in Seattle, Las Vegas, Munich, and Singapore. For more information, please visit www.privatedivision.com.

 

About Take-Two Interactive Software

 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products principally through Rockstar Games, 2K, Private Division, and Zynga. Our products are currently designed for console gaming systems, PC, and Mobile including smartphones and tablets, and are delivered through physical retail, digital download, online platforms, and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO.

 

All trademarks and copyrights contained herein are the property of their respective holders.

 

Cautionary Note Regarding Forward-Looking Statements

 

Statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: risks relating to our combination with Zynga; the uncertainty of the impact of the COVID-19 pandemic and measures taken in response thereto; the effect that measures taken to mitigate the COVID-19 pandemic have on our operations, including our ability to timely deliver our titles and other products, and on the operations of our counterparties, including retailers and distributors; the effects of the COVID-19 pandemic on both consumer demand and the discretionary spending patterns of our customers as the situation with the pandemic continues to evolve; the risks of conducting business internationally; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; the timely release and significant market acceptance of our games; the ability to maintain acceptable pricing levels on our games; and risks associated with international operations.

 

Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

The post Private Division Announces Publishing Partnership with Game Freak appeared first on Private Division.

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The Outer Worlds: Spacer’s Choice Edition Now Available https://www.privatedivision.com/2023/03/07/the-outer-worlds-spacers-choice-edition-now-available/ Tue, 07 Mar 2023 16:10:08 +0000 https://www.privatedivision.com/?p=7237 The post The Outer Worlds: Spacer’s Choice Edition Now Available appeared first on Private Division.

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Experience the definitive version of the critically acclaimed sci-fi RPG on Xbox Series X|S, PlayStation 5 and PC

Private Division, Obsidian Entertainment, and Virtuos today announced that The Outer Worlds: Spacer’s Choice Edition is now available on Xbox Series X|S, PlayStation 5, and PC. The Outer Worlds: Spacer’s Choice Edition introduces overhauled lighting and environments, dynamic 4K resolution*, enhanced details resulting in more realistic characters, an increased level cap up to level 99, and more. Including the base game and all DLC content for $59.99 MSRP and available through March 21, 2023 for a special introductory price of $47.99 MSRP**, The Outer Worlds: Spacer’s Choice Edition is the ultimate way to play the beloved, award-winning RPG. Players who already own The Outer Worlds base game and its associated DLC, Murder on Eridanos and Peril on Gorgon, can upgrade to The Outer Worlds: Spacer’s Choice Edition at a reduced purchase price of $9.99 MSRP***.

“Whether you’re new to The Outer Worlds or you’ve already explored every corner of the Halcyon colony, Spacer’s Choice Edition is the complete way to experience this beloved RPG. And I’m not saying that just because the board also controls my paycheck,” said Leonard Boyarsky, co-game director at Obsidian Entertainment. “The Outer Worlds: Spacer’s Choice Edition has improved graphics and performance, an increased level cap, and 100% less packaging!,” noted Tim Cain, co-game director at Obsidian Entertainment.

The Outer Worlds: Spacer’s Choice Edition brings several improvements that will provide an improved immersive experience to an already captivating roleplaying game. Updated for a whole new generation, the game features environment changes, including increased material quality in many areas, improvements to the AI such as more appropriate NPC pathing and some new animations for marauders, and enhanced VFX to help players experience the game even better than before. In addition, players will also appreciate the updated lip sync, improved facial animations, and increased hair and skin shader fidelity, which will help to bring their favorite characters increasingly to life. Finally, not only is the game better looking, but it is the best-running version of the game yet, with improved performance and better load times.

The Outer Worlds: Spacer’s Choice Edition is a celebration of 2019’s award-winning game, remastered with a host of enhancements to make this definitive edition. Obsidian’s signature player-driven narrative is front and center as the choices affect not only how your story develops, but also character builds, companion tales, and end game scenarios.

The Outer Worlds: Spacer’s Choice Edition is now available as digital download for Xbox Series X|S, PlayStation 5, and PC for $59.99 MSRP and available through March 21, 2023 for a special introductory price of $47.99 MSRP**. The Outer Worlds: Spacer’s Choice Edition includes The Outer Worlds base game and both DLCs, Murder on Eridanos and Peril on Gorgon. Players who already own The Outer Worlds and its associated DLC, Murder on Eridanos and Peril on Gorgon, for Xbox One, PlayStation 4, or PC (Steam, GOG, Epic Games Store, or Windows Store), can upgrade to The Outer Worlds: Spacer’s Choice Edition for the latest console generation within that same console family or, if applicable, from that same PC store at a reduced purchase price of $9.99 MSRP***. The Outer Worlds: Spacer’s Choice Edition is rated M for mature by the ESRB. More information can be found by subscribing on YouTube, following on Twitter, by becoming a fan on Facebook, and visiting https://www.theouterworlds.com.

To stay up to date on announcements from Private Division, sign up for the newsletter: https://www.privatedivision.com/newsletter/

 

*Dynamic 4K resolution available for PC, Xbox Series X, and PlayStation 5. Xbox Series S features dynamic resolution of 1080p.

 

**Actual retail price may differ. Offer available for PC on Steam, Epic Games Store, GoG.com, and Windows Store. Xbox Gold or Xbox Game Pass Ultimate subscription required to redeem offer on Xbox Series X|S. PlayStation Plus subscription required to redeem offer on PlayStation 5. See platform store for pricing and terms.

 

***Actual retail price may differ. Limit of one upgrade per account.  See platform store for details and terms.

 

Private Division is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO).

About Obsidian

 

Obsidian Entertainment has specialized for nearly 20 years in creating the world’s most engrossing choice driven RPGs including Fallout: New Vegas, South Park: The Stick of Truth, Alpha Protocol, Star Wars: Knights of the Old Republic II: The Sith Lords, The Outer Worlds, and the Pillars of Eternity franchise. Consistently pushing their storytelling and world building abilities, Obsidian’s foray into the cooperative multiplayer, survival-adventure with Grounded has seen over 15 million players exploring the backyard, while narrative-adventure game, Pentiment, released in November and captured the hearts of critics and players worldwide. Founded by veterans of Black Isle Studios, with roots in Icewind Dale, Planescape: Torment, Fallout, and Fallout 2. Obsidian is committed to making incredible worlds for players to play in their own way.

 

About Private Division

 

Private Division is a developer-focused publisher that partners with the finest creative talent in the video game industry, empowering studios to develop the games that they are passionate about creating, while providing the support that they need to make their titles critically and commercially successful on a global scale. The Label publishes the Kerbal Space Program franchise, Ancestors: The Humankind Odyssey from Panache Digital Games, The Outer Worlds from Obsidian Entertainment, Disintegration from V1 Interactive, OlliOlli World and Rollerdrome from Roll7, and After Us from Piccolo Studio, with future unannounced projects in development with Moon Studios, Evening Star, Yellow Brick Games, and other esteemed independent developers. Private Division publishes the physical retail edition of Hades from Supergiant Games on PlayStation® and Xbox consoles. Private Division continues to build its internal studio capacity, with Roll7 and Intercept Games as internal developers for the Label. Private Division is headquartered in New York City with offices in Seattle, Las Vegas, Munich, and Singapore. For more information, please visit www.privatedivision.com.

 

About Take-Two Interactive Software

 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products principally through Rockstar Games, 2K, Private Division, and Zynga. Our products are currently designed for console gaming systems, PC, and Mobile including smartphones and tablets, and are delivered through physical retail, digital download, online platforms, and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO.

 

All trademarks and copyrights contained herein are the property of their respective holders.

 

 

Cautionary Note Regarding Forward-Looking Statements

 

Statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: risks relating to our combination with Zynga; the uncertainty of the impact of the COVID-19 pandemic and measures taken in response thereto; the effect that measures taken to mitigate the COVID-19 pandemic have on our operations, including our ability to timely deliver our titles and other products, and on the operations of our counterparties, including retailers and distributors; the effects of the COVID-19 pandemic on both consumer demand and the discretionary spending patterns of our customers as the situation with the pandemic continues to evolve; the risks of conducting business internationally; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; the timely release and significant market acceptance of our games; the ability to maintain acceptable pricing levels on our games; and risks associated with international operations.

 

Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

The post The Outer Worlds: Spacer’s Choice Edition Now Available appeared first on Private Division.

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Kerbal Space Program 2 Launches in Early Access Today https://www.privatedivision.com/2023/02/24/kerbal-space-program-2-launches-in-early-access-today/ Fri, 24 Feb 2023 14:00:04 +0000 https://www.privatedivision.com/?p=7222 The post Kerbal Space Program 2 Launches in Early Access Today appeared first on Private Division.

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All systems are go! Highly anticipated, realistic rocket building simulation game now available on PC 

Private Division and Intercept Games are proud to announce that Kerbal Space Program 2 is now available in PC Early Access for an introductory price of $49.99 on Steam, Epic Games Store, Private Division Store, and other digital storefronts. Kerbal Space Program 2, the sequel to the original rocket simulation game that sold over 5 million units worldwide, ushers in the next generation of space adventure by allowing players to build their own space program with hundreds of new and improved parts, an upgraded onboarding experience, modernized visuals, vibrant and realistic environments with unprecedented detail, customizable color schemes for spacecraft, and more. Kerbal Space Program 2 has been built from the ground up to be expanded upon for years to come.

Kerbal Space Program 2 features nearly limitless possibilities when it comes to vehicular construction. The sequel offers over 350 original and improved parts, including procedural wings, new command pods, engines, wheels, cargo parts, and the first of many advanced fuel types: liquid hydrogen. The game also now features a new parts size category, paving the way for upcoming interstellar-class parts as the game expands. Players can also use the new part coloring tool to customize their creations and truly make them their own.

“We’re very excited to release Kerbal Space Program 2 in Early Access,” said Nate Simpson, Creative Director at Intercept Games. “Having built a game of such unprecedented technical complexity, we can’t wait to see what new feats of creativity our community will finally achieve. We’re looking forward to hearing their direct feedback as we move into the collaborative phase of the game’s development during Early Access.”

The highly-anticipated sequel welcomes a brand-new generation of space explorers with interactive,  animated tutorials that teach the basics of rocketry in an immersive and entertaining way. Players can also expect many other improvements, including a completely redesigned UI, more user-friendly vehicle assembly tools, and new Map View iconography which presents trajectory data with unprecedented clarity.

Having built a game of such unprecedented technical complexity, we can’t wait to see what new feats of creativity our community will finally achieve,

— Nate Simpson, Creative Director at Intercept Games

Time warp now not only gives the player the ability to accelerate time, including while accelerating, an absolute game-changer for long-burn, interplanetary flights. The time warp controls also allow interaction with vehicle systems while paused, giving players the flexibility to issue commands at their leisure when they stop time; these last-second tweaks will prove invaluable when a landing inevitably goes awry!

In addition, Kerbal Space Program 2 offers a greatly enhanced visual and immersive audio experience. All the beloved celestial bodies from the original game have been remade using an all-new terrain system that allows for unprecedented detail and variety – the Kerbolar System is now rich with new points of interest to discover. Sound completes the player’s immersion, with rocket SFX sampled directly from real launches and a musical score that changes dynamically based on the flight conditions at hand.

“We have laid a foundation with Kerbal Space Program 2 that we plan to continue to build upon for many years to come,” said Michael Cook, Franchise Director of Kerbal Space Program 2 at Private Division. “Early Access is just the start of our journey. We will launch multiple big feature updates ultimately culminating in our 1.0 release.”

After Kerbal Space Program 2 launches in Early Access, Intercept Games will release multiple innovative features throughout the proceeding months. Some of the highlights to come include:

  • Next-Generation Technology: Players will unlock future technologies, allowing them to build at larger scales and use new fuels and propulsion systems. These capabilities will enable players to venture beyond the limits of the original Kerbolar System and into unexplored star systems.
  • Colonies: A highly requested and anticipated feature for the sequel, players will be able to locate and extract valuable resources, then use those materials to build custom bases on distant celestial bodies or in deep space. Colonies not only present their own physics challenge in construction, but these habitations are a necessary stepping stone to furthering deep space exploration and beyond.
  • Interstellar Travel: KSP2 will present players with the challenge of interstellar navigation. They must venture across the gulf of interstellar space inside fusion-powered megaships capable of incredible speeds. Upon arrival at new star systems, they will be able to deploy landers and rovers to explore the planets waiting to be discovered.
  • Multiplayer: Players will be able to both cooperate and compete with friends to explore space together and achieve historic milestones in their own space race. Multiplayer unlocks endless potential for adventures, completists, and “unexpected” vehicle collisions.
  • Modding: Kerbal fans are keen to share the plethora of mods available for the original game, and Intercept Games plans to make the sequel even more mod-friendly by releasing additional developments aimed to support the modding community.
  • And more: There will be plenty of quality-of-life improvements, bug fixes, features, and more as the game develops in Early Access, so stay tuned for updates.

We have laid a foundation with Kerbal Space Program 2 that we plan to continue to build upon for many years to come,

— Michael Cook, Franchise Director of Kerbal Space Program 2 

Today, Private Division and Intercept Games also announced an official partnership with Logitech G, a leading innovator of gaming technologies and gear, for Kerbal Space Program 2. Players can experience deeper immersion in space flight and enjoy lighting integrations that reflect the various intense states when blasting off by using Logitech G peripherals.

Kerbal Space Program 2 is available for an introductory price of $49.99 in Early Access on PC via Steam, Epic Games Store, Private Division Store, and other PC digital storefronts. The PlayStation 5 and Xbox X|S versions of Kerbal Space Program 2 are planned to release after the PC Early Access period with further details to be announced. Kerbal Space Program 2 is rated E by the ESRB. For more information on Kerbal Space Program 2, subscribe on YouTube, follow us on Twitter, join our Discord, become a fan on Facebook, and visit www.KerbalSpaceProgram.com.

 

Private Division is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO).

About Kerbal Space Program Franchise

 

In the Kerbal Space Program franchise, you run a space program for the Kerbals, little green beings known for their insatiable curiosity and high tolerance for danger. Assemble spacecraft using a wide array of modular parts and then test your creations in a universe of realistic physics. Launch your Kerbal crew into orbit and beyond, unlocking the secrets of the Kerbolar System as you explore a variety of planets and moons. As your space program evolves, you’ll pursue more ambitious missions, including daring rescues, on-orbit space station construction, and crewed voyages to the most distant planets!

 

The original Kerbal Space Program, created and developed by Squad, released on PC in April 2015* and has sold more than 5 million units worldwide. The title has been widely popular with the media and consumers alike, earning a Metacritic rating of 88** and a Steam user score of 95%***. Kerbal Space Program 2, developed by Intercept Games, will be the sequel to the original game and the second in the series for the franchise.

 

*Game became available through Steam Early Access in March 2013, and launched in April 2015.

 

**Metacritic score for PC as of February 21, 2023.

 

***Steam user score as of February 21, 2023.

 

About Intercept Games

 

Intercept Games is the developer behind Kerbal Space Program 2, the highly anticipated sequel the critically acclaimed space simulation game Kerbal Space Program. Comprised of a talented team, having shipped a multitude of titles across a variety of platforms, the team’s mission is to create incredible games that not only players will love but also reflect the deep values and commitment to excellence at Intercept Games. The studio aims to continue to provide unique games that not only entertain but can also inspire and make an impact for good.

 

About Private Division

 

Private Division is a developer-focused publisher that partners with the finest creative talent in the video game industry, empowering studios to develop the games that they are passionate about creating, while providing the support that they need to make their titles critically and commercially successful on a global scale. The Label publishes the Kerbal Space Program franchise, Ancestors: The Humankind Odyssey from Panache Digital Games, The Outer Worlds from Obsidian Entertainment, Disintegration from V1 Interactive, OlliOlli World and Rollerdrome from Roll7, and After Us from Piccolo Studio, with future unannounced projects in development with Moon Studios, Evening Star, Yellow Brick Games, and other esteemed independent developers. Private Division publishes the physical retail edition of Hades from Supergiant Games on PlayStation® and Xbox consoles. Private Division continues to build its internal studio capacity, with Roll7 and Intercept Games as internal developers for the Label. Private Division is headquartered in New York City with offices in Seattle, Las Vegas, Munich, and Singapore. For more information, please visit www.privatedivision.com.

 

About Take-Two Interactive Software

 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products principally through Rockstar Games, 2K, Private Division, and Zynga. Our products are currently designed for console gaming systems, PC, and Mobile including smartphones and tablets, and are delivered through physical retail, digital download, online platforms, and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO.

 

All trademarks and copyrights contained herein are the property of their respective holders.

 

Cautionary Note Regarding Forward-Looking Statements

 

Statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: risks relating to our combination with Zynga; the uncertainty of the impact of the COVID-19 pandemic and measures taken in response thereto; the effect that measures taken to mitigate the COVID-19 pandemic have on our operations, including our ability to timely deliver our titles and other products, and on the operations of our counterparties, including retailers and distributors; the effects of the COVID-19 pandemic on both consumer demand and the discretionary spending patterns of our customers as the situation with the pandemic continues to evolve; the risks of conducting business internationally; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; the timely release and significant market acceptance of our games; the ability to maintain acceptable pricing levels on our games; and risks associated with international operations.

 

Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

The post Kerbal Space Program 2 Launches in Early Access Today appeared first on Private Division.

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Private Division Marks 5th Anniversary by Announcing Publishing Partnership with Bloober Team and Unveiling the Private Division Development Fund https://www.privatedivision.com/2022/12/14/private-division-marks-5th-anniversary-by-announcing-publishing-partnership-with-bloober-team-and-unveiling-the-private-division-development-fund/ Wed, 14 Dec 2022 14:00:15 +0000 https://www.privatedivision.com/?p=7185 The post Private Division Marks 5th Anniversary by Announcing Publishing Partnership with Bloober Team and Unveiling the Private Division Development Fund appeared first on Private Division.

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Label expands upcoming portfolio with another exciting partnership; unveils new funding options for smaller scale projects with the Private Division Development Fund

Private Division, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), today celebrated its 5th anniversary of the label by revealing a publishing agreement with Bloober Team. The independent Polish developer is best known for creating psychological horror games and is working on an upcoming unannounced new survival horror IP in partnership with Private Division. Additionally, the label unveiled the Private Division Development Fund to support smaller independent development teams with project financing and mentorship opportunities to enable them to self-publish their ambitious titles. Private Division is also marking their 5th anniversary by releasing a video highlighting its internal studios and developers they have recently partnered with for upcoming releases.

“Whether we’re partnering with established developers like Bloober Team, or smaller independent studios embarking on new projects, we strive to work with teams who are among the absolute best at their craft and support them in their bold and creative ambitions,” said Michael Worosz, Chief Strategy Officer, Take-Two Interactive, and Head of Private Division. “It’s exciting to grow our portfolio into a new genre by adding one of Europe’s most successful independent teams to our talented roster of development partners.”

Bloober Team, well-known for creating horror games such as the Layers of Fear franchise, The Medium, Observer, and more, are developing a new survival-horror game to be published by Private Division. The title is in early development and does not yet have an announced release date. It is not expected to launch before calendar 2025. Private Division and Bloober Team look forward to sharing more details about this game in the future.

“It’s exciting to grow our portfolio into a new genre by adding one of Europe’s most successful independent teams to our talented roster of development partners.”

— Michael Worosz, Chief Strategy Officer, Take-Two Interactive, and Head of Private Division

“Our next project is an exciting new survival-horror game, which will help us become a leader in the horror industry at large,” said Piotr Babieno, Chief Executive Officer of Bloober Team. “I am grateful for this cooperation with Private Division. Their expertise is extensive, and their people are also very approachable. We don’t perceive them in a typical ‘publisher-developer’ relationship; they’re more like a friend who shows us support or keeps us in line when we need it most.”

 

Alongside the publishing agreement with Bloober Team, Private Division has also announced the Private Division Development Fund. This fund provides a new vehicle to support projects from smaller developers with project financing and to empower these teams to self-publish their games. The label has committed to supporting several developers in bringing their creative visions to life under the Private Division Development Fund, including Die Gute Fabrik, Radical Forge, and Lost Native.

“We don’t perceive them in a typical ‘publisher-developer’ relationship; they’re more like a friend who shows us support or keeps us in line when we need it most.”

— Piotr Babieno, Chief Executive Officer of Bloober Team

“Since we announced Private Division five years ago, we’ve seen a number of promising game ideas from smaller teams that didn’t quite fit with our full-fledged publishing model,” said Blake Rochkind, Head of Business Development at Private Division. “We knew we could not simply have a one-size-fits-all approach in today’s world. We never like to say ‘no’ to an incredible game concept due to the size of the project, and the Private Division Development Fund enables us to identify and support some of the best creative ideas our industry has to offer.”

 

Today marks the 5th anniversary of Private Division’s announcement as a new publishing label within Take-Two, and to commemorate the occasion the team has released a Private Division Label Update Video. Showcasing the talent, passion, and creativity that makes Private Division and the teams they partner with stand out, this video features the Label’s publishing team, internal studios, and recently signed developers that will drive the Private Division forward in the years to come.

 

To stay up to date on announcements from Private Division, sign up for the newsletter: https://www.privatedivision.com/newsletter/

 

Private Division is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO).

About Bloober Team

 

Established in 2008, Bloober Team is an independent game development studio based in Krakow, Poland, with nearly 200 people strong. Best known for acclaimed horror games including Blair Witch, Layers of Fear, Observer: System Redux, and The Medium (Polish Game of The Year, Digital Dragons 2021) the company has made its name as a creator of chilling and memorable experiences, with deep storylines and atmospheric set pieces.

www.blooberteam.com

 

About Private Division

 

Private Division is a developer-focused publisher that partners with the finest creative talent in the video game industry, empowering studios to develop the games that they are passionate about creating, while providing the support that they need to make their titles critically and commercially successful on a global scale. The Label publishes the Kerbal Space Program franchise, Ancestors: The Humankind Odyssey from Panache Digital Games, The Outer Worlds from Obsidian Entertainment, OlliOlli World and Rollerdrome from Roll7, After Us from Piccolo Studio, and more. Private Division has future unannounced projects in development with Moon Studios, Evening Star, Yellow Brick Games, Wētā Workshop, and other esteemed independent developers. The Label publishes the physical retail edition of Hades from Supergiant Games on PlayStation® and Xbox consoles. Private Division continues to build its internal studio capacity, with Roll7 and Intercept Games as internal developers for the Label. Private Division is headquartered in New York City with offices in Seattle, Las Vegas, Munich, and Singapore. For more information, please visit www.privatedivision.com.

 

About Take-Two Interactive Software

 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products principally through Rockstar Games, 2K, Private Division, and Zynga. Our products are currently designed for console gaming systems, PC, and Mobile including smartphones and tablets, and are delivered through physical retail, digital download, online platforms, and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO.

 

All trademarks and copyrights contained herein are the property of their respective holders.

 

Cautionary Note Regarding Forward-Looking Statements

 

Statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: risks relating to our combination with Zynga; the uncertainty of the impact of the COVID-19 pandemic and measures taken in response thereto; the effect that measures taken to mitigate the COVID-19 pandemic have on our operations, including our ability to timely deliver our titles and other products, and on the operations of our counterparties, including retailers and distributors; the effects of the COVID-19 pandemic on both consumer demand and the discretionary spending patterns of our customers as the situation with the pandemic continues to evolve; the risks of conducting business internationally; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; the timely release and significant market acceptance of our games; the ability to maintain acceptable pricing levels on our games; and risks associated with international operations.

 

Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

The post Private Division Marks 5th Anniversary by Announcing Publishing Partnership with Bloober Team and Unveiling the Private Division Development Fund appeared first on Private Division.

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